Review cover The Outer Worlds (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): June 5, 2020
  • Release Date (EU): June 5, 2020
  • Publisher: Private Division
  • Developer: Obsidian Entertainment
  • Also For: Computer, PlayStation 4, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Obsidian’s spacefaring RPG, The Outer Words, lands on the Nintendo Switch. Despite the obvious concessions made in porting the game, is this sci-fi adventure still enjoyable on Nintendo’s hybrid console?

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Alright, right off the bat I’ll recommend that if you have another console to play The Outer Worlds on (it’s already available on PC, PS4 and Xbox One), then you should definitely do so. If however this hybrid bundle of joy is your only option, or the idea of taking Obsidian's latest adventure with you on the go is too enticing to overlook, read on; this may yet be for you.

The game puts you in the shoes of a customisable space colonist who was awoken by a mad scientist trying to upend the corporate shenanigans that are the norm in Halcyon, the planetary system in the neck of the galaxy that you are in. As you progress, the game will throw main and optional quests at you that will shape the game’s universe based on your decisions. Cut off the power supply to a band of deserters living free of corporate overlords or help them overthrow the adjacent town where workers are burnt out and suffering from a plague? Buy a key item or bargain vital information for it? Turn in your associate or work with him to overtake the Board? Ultimately, your choices revolve around two elaborately disguised options (often in satire): maintain the status quo or slowly bring about a revolution?

It might sound like a binary solution but if you dig around, talk to people, explore the surroundings for clues and hack into their mails, you can get more insights behind the motives of the quest-giving NPCs. In this way, exploration is encouraged and the adventurer in me was easily enticed. You can mind your own business or mind that of others as much as you want, but being inquisitive might mean you’d lean towards the latter. It’s always an interesting experience to see how the world reacts to your actions and decisions.

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Above all, engaging with the game's universe will reward you. Completing side quests can result in you gaining new party members or even have a helpful robot sentry which will help you in another main quest. Those side quests are well-designed and feel rewarding upon completion, as well as tying in better with the main narrative as compared to other games like, say, Xenoblade Chronicles.

Fans of narrative-driven games will rejoice thanks to the top-notch narrative design and its branching aspect making for a more immersive experience. Your oratory skills will come in handy in conversations such as perception or lying, and playing your cards right might lead to a previously inaccessible path. Then again, there is no real right or wrong choice in The Outer Worlds, as even an apparently-straightforward path might lead to unexpected twists that could allow you to revert back on your initial choice. More than once it forced me to think about “what if” scenarios that could unravel during another playthrough.

Moreover, the game is not only about talking your way through. There’s an ample amount of combat to engage in whether you’re out on a quest or simply exploring Halcyon’s numerous colourful planets and settlements populated with otherworldly fauna and flora. The bonus addition to the Switch port allows you to control your aim with motion controls. These fare pretty well for an FPS and did make for better aiming rather than rely on the Joy Cons’ control sticks. If you however prefer traditional controls, twin stick controls will do fine, even if I’d recommend a Pro controller for these purposes.

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Aiding you in combat are a myriad of weapons ranging from revolvers through shotguns to daggers, all of which can be repaired, broken down for parts or enhanced with mods. There’s also a skill tree to manage and buff up your stats. Additional combat assists come in the form of your companions whom you meet during your space travels and join your party. You will have to manage their equipment and skill sets which can greatly supplement areas that are not your forte. Furthermore, these companions have stories of their own into which you can dig in to your liking by conversing with them and following side quests of their own.

Even if the main campaign can be completed relatively fast (10-15 hours), the side quests and alternate endings easily warrant at least another playthrough for another outlook on the game and Halcyon’s fate.

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The Nintendo Switch port is a significant visual downgrade compared to the PC or PS4/Xbox One counterpart. The environment is more barren, devoid of elements present in the other versions and for those that remain, their details are murky from a distance. Character textures, often blurry, look like a distant callback to last gen and are only best experienced when up close in a conversation. The discrepancies are more noticeable in handheld mode while the visuals aren’t that bad in docked mode.

Additionally, there is quite a noticeable loading time when transitioning from one area to another (but the cheerful propaganda posters on the loading screen make for a slightly more bearable experience). There are also certain instances of frame rate drops in chaotic combats or populated scenes, but nothing game-breaking or that would feel disadvantageous.

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Despite the visual shortcomings and load times, my experience of The Outer Worlds was an enjoyable one. It’s probably not a popular opinion and Obsidian should really reconsider swapping teams if they plan to port other games to the Switch in the future. But if graphics aren’t the most important aspect in a game for you, then The Outer Worlds will compensate with its gameplay and deliver a captivating narrative-driven game with the Obsidian touch, on-the-go.

The Outer Worlds - Nintendo Switch Launch Trailer

Verdict

What We Liked ...
  • Narrative design
  • Branching plot and alternate endings
  • Engaging side quests
  • Motion-controlled aiming with Joy Cons
What We Didn't Like ...
  • Port with significant visual downgrade
  • Load times
8
Gameplay
The Outer Worlds’ controls translate well to the Switch, making for an intuitive FPS gameplay and the bonus motion controls for aiming are a welcome addition.
7
Presentation
The Switch port suffered some significant downgrade on the visual side but the sci-fi fantasy atmosphere that Obsidian aimed to convey is very much present thanks to the intact narrative and engaging quests.
9
Lasting Appeal
With intriguing characters, with their equally intriguing missions and the branching aspect of the game with multiple endings, one can get easily hooked on The Outer Worlds and look forward to subsequent playthroughs.
8
out of 10

Overall

The Outer Worlds on the Nintendo Switch is still the game developed by Obsidian sans visual fidelity; if you can overlook the graphical aspect of this port, it will still deliver a memorable experience.
S
I'm surprised you gave it 8 out of 10 for the switch port. Many people didn't liked it. I've seen digital foundry analysis and the frame rate is abysmal.
 
THIS!

The game that everyone forgot about 1 week later. I think people just wanted to stick it to Bethesda because of Fo76 ; thankfully I only paid 1 USD via Xbox gamepass.
I'm genuinely interested in why you didn't like it. I think i explained why I liked it enough to overlook the Switch graphics (or any graphics for that matter, as long as the gameplay and plot holds up, which in this case does).
 
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I found this a really good game but you need your sys-clk maxed out with the settings then it runs perfect and looks better.
 
Unplayable on switch
If you use sys-clk Tesla and max out the settings I can honestly say even playing in handheld it ran perfect for me I couldn’t fault it. I just use Tesla sys-clk constantly maxed out all the time it doesn’t affect your switch.
 
Man was this game ever garbage. Like a super linear Fallout with tiny areas, few weapons, few quests (yeah there's like 60ish, but half of them are story quests and then another quarter at least are boring fetch quests and simple errands). The perk system sucks with very few perks actually having any significant benefit, so the fact that you only get a perk point every other level is ridiculous, more so when you consider the level cap is only 30. Yeah it might increase with DLC, but paid DLC shouldn't be used to fix poor design choices, it should add genuinely new content. The story and just general background of the game is really uninteresting. It's like a bad dystopian sci-fi story somebody would've written in the '50s if asked what a futuristic dystopia would be like. At least Fallout exists in a conceivable version of the future.

And yes, by advertising it as being "from the original creator of Fallout" and "the developers of Fallout New Vegas" they're advertising it in a way that implies it'll be a similar game. Which it isn't even remotely. It's honestly not even worth replaying, and I've played through Resident Evil 4 20 times, and games like Oblivion and Skyrim I've made dozens of characters. But I probably won't give this a second playthrough unless I want to get the bad ending.
 
@Prans

I didn't like the general theme "Corporations are bad" they could have used real-world examples as to why it's bad but it comes down that big corps. are stupid. Take the first place you go; keep in mind we have reached the point where space travel at the speed of light is possible. People are getting sick and they weren't able to put 2 and 2 together and figure out that a well-balanced diet is the key to this? This isn't just a one-off as well. There are many times where they play that joke straight; it would be fine if it was a joke but nope this is super serious.

The main story revolves around this. The Board wants to do a bad thing (I'm trying to keep this spoiler free) but they don't understand that if they do the thing they will slowly starve themselves to death. The introduction to the plan was lame since the joke has long since run its course.

The graphics, gameplay are fine I have no issues there. The peaks however as so damn lame. Suffer a penalty and get a peak. I would never do this since most of the peaks suck eggs. You can level up all your skills to level 50 with very little effort, the problem is you will never need these skills so high until end game where it jumped to 90+. So everyone will end up the same until the very very end of the game anyway where only 1 or 2 choices actually change anything.

I only found a few quest interesting A Family Matter was funny but I saw its ending coming. The Low Crusade and most of your companion's quest were all great. Hell, I think your companions are the best part of the whole game. I wish they have more to say but what they did say got me to laugh and enjoy their company.

Monarch was the only place that felt big and had things to explore and find. I was ok with the first area being small as a start off point but after Monarch the game becomes a straight line right to the end.

Speaking of ending; wow did it blow. To me it felt like we reached the halfway point then the game just ends. Did we really defeat the Board? Who are these shadow members and why can't I meet them? The slides were good and I was happy with my choices.

I thought the game was just ok; it just feels like everyone praised this game as a way to stick it to Bethesda more than for the quality or lack thereof. I'd give it a 6/10 if you have nothing else to play you MIGHT like it but just go play NV again.
 
@Prans

I didn't like the general theme "Corporations are bad" they could have used real-world examples as to why it's bad but it comes down that big corps. are stupid. Take the first place you go; keep in mind we have reached the point where space travel at the speed of light is possible. People are getting sick and they weren't able to put 2 and 2 together and figure out that a well-balanced diet is the key to this? This isn't just a one-off as well. There are many times where they play that joke straight; it would be fine if it was a joke but nope this is super serious.

The main story revolves around this. The Board wants to do a bad thing (I'm trying to keep this spoiler free) but they don't understand that if they do the thing they will slowly starve themselves to death. The introduction to the plan was lame since the joke has long since run its course.

The graphics, gameplay are fine I have no issues there. The peaks however as so damn lame. Suffer a penalty and get a peak. I would never do this since most of the peaks suck eggs. You can level up all your skills to level 50 with very little effort, the problem is you will never need these skills so high until end game where it jumped to 90+. So everyone will end up the same until the very very end of the game anyway where only 1 or 2 choices actually change anything.

I only found a few quest interesting A Family Matter was funny but I saw its ending coming. The Low Crusade and most of your companion's quest were all great. Hell, I think your companions are the best part of the whole game. I wish they have more to say but what they did say got me to laugh and enjoy their company.

Monarch was the only place that felt big and had things to explore and find. I was ok with the first area being small as a start off point but after Monarch the game becomes a straight line right to the end.

Speaking of ending; wow did it blow. To me it felt like we reached the halfway point then the game just ends. Did we really defeat the Board? Who are these shadow members and why can't I meet them? The slides were good and I was happy with my choices.

I thought the game was just ok; it just feels like everyone praised this game as a way to stick it to Bethesda more than for the quality or lack thereof. I'd give it a 6/10 if you have nothing else to play you MIGHT like it but just go play NV again.
The whole anti-corporation thing really ruined the story for me. It's like a really bad episode of Black Mirror mixed with some pseudo-futuristic dystopia idea that sounds like it's from the '50s (complete with retro "futuristic" appliances and architecture).
 
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I like the game, but the graphic causes me headache and the loading times make It unplayable. Sorry for my english guys I would say many things but language Is a barrier for me
 
If you use sys-clk Tesla and max out the settings I can honestly say even playing in handheld it ran perfect for me I couldn’t fault it. I just use Tesla sys-clk constantly maxed out all the time it doesn’t affect your switch.
Could you take a clip of the game with max sys-clk? I'm curious
 
@Prans

I didn't like the general theme "Corporations are bad" they could have used real-world examples as to why it's bad but it comes down that big corps. are stupid. Take the first place you go; keep in mind we have reached the point where space travel at the speed of light is possible. People are getting sick and they weren't able to put 2 and 2 together and figure out that a well-balanced diet is the key to this? This isn't just a one-off as well. There are many times where they play that joke straight; it would be fine if it was a joke but nope this is super serious.

The main story revolves around this. The Board wants to do a bad thing (I'm trying to keep this spoiler free) but they don't understand that if they do the thing they will slowly starve themselves to death. The introduction to the plan was lame since the joke has long since run its course.

Appreciate your input @CallmeBerto

On this subject, the whole point is to point how the whole society has been brainwashed into not thinking beyond what they're taught to think, somewhat akin to what's depicted in novels like 1984 and Brave New World. It might be a no-brainer for us but after generations of controlled information, that wouldn't be as a natural thought as it is for us.

The graphics, gameplay are fine I have no issues there. The peaks however as so damn lame. Suffer a penalty and get a peak. I would never do this since most of the peaks suck eggs. You can level up all your skills to level 50 with very little effort, the problem is you will never need these skills so high until end game where it jumped to 90+. So everyone will end up the same until the very very end of the game anyway where only 1 or 2 choices actually change anything.

On this, I didn't have the same issue as I was undertaking side quests often, so leveling up wasn't much of an issue and that's what can change with every gameplay as you can choose which quests to take or not and how to tackle them.

I only found a few quest interesting A Family Matter was funny but I saw its ending coming. The Low Crusade and most of your companion's quest were all great. Hell, I think your companions are the best part of the whole game. I wish they have more to say but what they did say got me to laugh and enjoy their company.

Monarch was the only place that felt big and had things to explore and find. I was ok with the first area being small as a start off point but after Monarch the game becomes a straight line right to the end.

Speaking of ending; wow did it blow. To me it felt like we reached the halfway point then the game just ends. Did we really defeat the Board? Who are these shadow members and why can't I meet them? The slides were good and I was happy with my choices.

This didn't bother me as much,but I can see how it could bother others, but still the other aspects (branching plot, narrative design, character design) compensated.

I thought the game was just ok; it just feels like everyone praised this game as a way to stick it to Bethesda more than for the quality or lack thereof. I'd give it a 6/10 if you have nothing else to play you MIGHT like it but just go play NV again.
I don't have anything against Bethesda personally but like I said in the review, IhI recommend the game itself if you like narrative-driven, non-linear RPGs.
 
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Review cover
Product Information:
  • Release Date (NA): June 5, 2020
  • Release Date (EU): June 5, 2020
  • Publisher: Private Division
  • Developer: Obsidian Entertainment
  • Also For: Computer, PlayStation 4, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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