Search results

  1. Deleted member 323844

    Ocarina of Time PC port Ship of Harkinian details new features including 60FPS mode

    It was supposed to be the next project after reLCS, which was already finishable by the time it was discontinued. They even wanted to do reVCS, but iirc it was the most difficult project due it being only on MIPS architecture (PSP/PS2) and not having symbols.
  2. Deleted member 323844

    Ocarina of Time PC port Ship of Harkinian details new features including 60FPS mode

    People has been like "sm64-port will get a DMCA soon" for.. three years already? re3 and reVC were clearly more risky, especially after those streams.
  3. Deleted member 323844

    I like low-res textures and I cannot lie (no irony)

    N64 had few textures in the games, because of the 4K of TMEM. It was all about the colored polygons and face/gouraud shading. I would like to love that aesthetic, unfortunately it features the dirtiest framebuffer ever seen on any console due the bloated filter pipeline.
  4. Deleted member 323844

    Homebrew Super Mario 64 (1996) Port for DSi

    aboood40091 has updated his Wii U port as well, sm64-port is on fire again.
  5. Deleted member 323844

    Gaming Which game series needs to remake its first entry? (+why?)

    It was the first in the series, tho Battlefield 1942 (2002) is basically a Codename Eagle (1999) 2.0, a previous game from Refraction Games, which became DICE in 2000. Battlefield 1942 had a gigantic mod community, probably the biggest in 2002-03. Among all those mods there was a brilliantly...
  6. Deleted member 323844

    Gaming Which game series needs to remake its first entry? (+why?)

    Battlefield 1942. I would love something like Forgotten Hope but with modern assets and big community. It is the only Battlefield I like, Desert Combat seriously destroyed the license after Road to Rome. 1943 was okey-ish, but it is console exclusive, so big nope for me.
  7. Deleted member 323844

    Homebrew Ship of Harkinian (Ocarina of Time) Wii U Port

    Maybe it is a known issue, but my game crashed in the Dodongo's Cavern, after hitting the moving statue with a bomb. It could be fine if you let it move first, I haven't tried. Other than that and the texture problem in the Hyrule Field's roads, it works flawless.
  8. Deleted member 323844

    Terraria On The SNES Idea

    "It looks simple enough" porting logic. Never gets old.
  9. Deleted member 323844

    Homebrew Ship of Harkinian (Ocarina of Time) Wii U Port

    I can't see the appeal of a Zeebo port. It is an expensive and hard to jailbreak (hardware, of course) device. That port exists just because /bin/cat (usernameAK) is the author of Melange, a BREW emulator/wrapper for Android, which runs BREW apps natively on the phone's hardware. I think it was...
  10. Deleted member 323844

    diet coke is a plague

    Ah, the good old times.
  11. Deleted member 323844

    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    JellyCar 2 could be more stable with the heap change, but still crashes after two or three levels. The Calculator crashes using select (credits?) and the Flashlight crashes using the help button. I love how the Flashlight has more people in the credits than Shovel Knight, for example :lol...
  12. Deleted member 323844

    Homebrew OPEN_AGB_FIRM discussion thread

    You, sir, are a moron 😒
  13. Deleted member 323844

    ScummVM is compatible with an immense range of titles

    ScummVM is amazing, but outside of PC (Win, OSX, Linux) is usually a hit or miss regarding the compatibility. DS, for example, is upstreamed and supposedly compatible with tons of engines, but in reality most of them are not really supported. Documentation is usually outdated and barely helpful.
  14. Deleted member 323844

    Mario 64 on GBA

    Payback was an Amiga 1200 port, which is even more surprising. It had a GP2X port as well, that I have been searching for years. Not even the original studio guys want to sell me their copies :rofl: Here's a photo I took with the GP2X demo, the GBA version and the iOS version, which is of...
  15. Deleted member 323844

    Homebrew OPEN_AGB_FIRM discussion thread

    Ah, I see. Great.
  16. Deleted member 323844

    Homebrew OPEN_AGB_FIRM discussion thread

    You need devkitPro (pretty straightforward), dma330 and CTR Firm builder. https://github.com/profi200/dma330as https://github.com/derrekr/ctr_firm_builder These do not have install option, so just move the binaries to the PATH. If you use WSL it can be the Windows PATH as well.
  17. Deleted member 323844

    Homebrew OPEN_AGB_FIRM discussion thread

    Use make release to build all the files.
General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: Also the wood ui for twl menu is back... +2