Search results

  1. golden45

    Hacking How to setup a raspberry 3 to use loadiine with no internet connection

    Oh okay sorry I didn't understand that you could also use the wifi without internet, anyway your version is very neat :) good job.
  2. golden45

    Hacking How to setup a raspberry 3 to use loadiine with no internet connection

    Ahah I didn't see it =), thanks for the link. From what I see on the other thread, it uses the ethernet adapter to connect the raspberry to the wiiu, my version uses the wifi directly (it fakes the internet connection test).
  3. golden45

    Hacking How to setup a raspberry 3 to use loadiine with no internet connection

    Hi everyone ! It's been a long time since I came here. I just recently checked what was new on wiiu and it's awesome, kexploit on 5.5.1 and a beautiful loadiine GX2 ! So I decided to setup my raspberry pi 3 to host all this new stuff, without being forced to have any internet connection. As I...
  4. golden45

    Hacking [OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)

    The new thing in the folder structure is that you have to put the app.xml and cos.xml files in the "code" folder. If you don't copy those xml files, loadiine will try to use default values but for some games you can have problems.
  5. golden45

    Hacking "Official" WiiU Loadiine Compatibility list thread

    Thanks for the info ! Also the game is working only if you don't use loadiine with the server.
  6. golden45

    Hacking [OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)

    DS VC or N64 VC won't work. They need a codegen memory area (the same kind of memory the browser uses to be able to execute javascript). Smash Bros does not have this kind of memory, that's why they can't work. I've made some research and maybe it could be possible to add it, but it still needs...
  7. golden45

    Homebrew Official Dumpiine v1.0: Dump your .RPX and .RPL

    It's a bit hard to explain everything in a single post, but I can help you port it to 5.5.0. Most of the addresses are found in the loader code (from OSv11, IDA addresses = WiiU addresses). Some time ago I took a look at the loader code of 5.5.0 and it was very similar to the 5.3.2 version. For...
  8. golden45

    Hacking "Official" WiiU Loadiine Compatibility list thread

    In the code (src/common/common.h) you can see this : /* Note : from phys 0x30789C5D to 0x31E20000, memory seems empty (space reserved for root.rpx) which let us approximatly 22.5mB of memory free to put the rpx and additional rpls */ I start the copy of RPX and RPLs at 0x30800000, so 0x31E20000...
  9. golden45

    Hacking "Official" WiiU Loadiine Compatibility list thread

    I meant WiiU's internal loader yes =), sorry if it was ambiguous. - The RPX size that loadiine can load for the moment is limited by the size of the SSBU rpx yes, but it can be a little bigger. As it retrieved the rpx by chunks of 4MB, if the rpx is bigger than 20M then you can load a rpx with...
  10. golden45

    Hacking "Official" WiiU Loadiine Compatibility list thread

    Ahah sorry for the trace log and the adresses, it's not important. Also I don't understand all of what the loader is doing, far from it. And it's very likely that I said some wrong stuff in my explanations =).
  11. golden45

    Hacking [OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)

    I'll take a look. Yes but we can "easily" have more space by loading most of the code from the sd card. For example : first time you launch mii maker, it retrieves the code from the sd card and installs the menu, the filesystem functions and patch the loader. This way you can make a beautiful...
  12. golden45

    Hacking "Official" WiiU Loadiine Compatibility list thread

    Preparing the RPL files from another program seems very complicated, onr RPL file is loaded when a program calls the OSDynLoad_Acquire function. When OSDynLoad_Acquire function is called with the name of the .rpl file, the loader is called, it looks into a table to see if the library has already...
  13. golden45

    Hacking loadiine - the first backup loader for WiiU

    Maybe it's possible with the current caffine and the dump function. I don't remember exactly if the /vol/save folder was listed in the logs. If not, it can be done with minor modifications in the code.
  14. golden45

    Hacking "Official" WiiU Loadiine Compatibility list thread

    Mmm sorry but I'm not sure to understand your idea. Can you rephrase it? One more line of code and it breaks the payload maximum size =)
  15. golden45

    Hacking "Official" WiiU Loadiine Compatibility list thread

    It's not related with the problem. How it works : - The loader (responsible for loading the RPX and RPLs) retrieves the decrypted rpx/rpl data from IOSU by chunk of 0x400000 bytes (4MB). - When the rpx/rpl is bigger than 4MB the next chunk is retrieved in other functions of the loader. - For...
  16. golden45

    Homebrew Official Dumpiine v1.0: Dump your .RPX and .RPL

    Exactly, that's why this software does not dump these .rpl files.
  17. golden45

    Hacking "Official" WiiU Loadiine Compatibility list thread

    I had no luck with Bayonetta 1 after dumping the game rpx and rpl. I think there is still a bug in loadiine when loading .rpl files bigger than 4MB (Bayonetta has one rpl which is 8295KB for me). 3 more colums for USA, EUR, JPN would be also helpful to know on which console it was tested.
  18. golden45

    Homebrew Official Dumpiine v1.0: Dump your .RPX and .RPL

    I don't know any other method than TCPGecko. And for SD Card, I don't see how it could be done for the moment. By the way if you want to use TCPGecko after dumpiine, you'll have to reboot the wiiu and use the original kernel exploit, then pygecko.
  19. golden45

    Homebrew Official Dumpiine v1.0: Dump your .RPX and .RPL

    Do not go in system settings when dumpiine is installed, it breaks everything :) Home menu is exclude from the possible dump applications (otherwise, when you return to home menu, it will dump it and lose the application you just dumped)
  20. golden45

    Hacking [OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)

    Modify the code in order to use Mii Maker instead of Smash Bros. =) (but you'll have more problems with mii maker) Or wait for another release that maybe will allow you to launch games with only mii maker (not a promise). Or buy SSBU, it's a good game. edit : SSBU eshop version seems to work...
General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: but well atleast my game tv stick can, @Psionic Roshambo