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  1. catlover007

    Emulation Homebrew duckstation for Switch

    Do you use the Album to open the hbmenu? If you do don't, use title injection (with default Atmosphere settings open any game while pressing the R button, you can also change this via config files). I had implemented a dialogue which should be displayed when Album (applet) mode is detected...
  2. catlover007

    Emulation Homebrew duckstation for Switch

    Bug fix revision: https://github.com/RSDuck/duckstation/releases/tag/prerelease-2
  3. catlover007

    Homebrew RELEASE melonDS for Switch — continuation

    I haven't forgotten about melonDS. Now that the duckstation port is an ok shape, atleast that is out of the way...
  4. catlover007

    Emulation Homebrew duckstation for Switch

    duckstation is an excellent Playstation 1 emulator by Stenzek. It has a very good compabiility and it is quite performant. It also supports all kinds of enhancements such as high resolution rendering and PGXP which can lessen the "wobble" and distortion visible in a lot of PSX games. Thus I...
  5. catlover007

    Gaming Homebrew Project OpenGl glTranslatef() only moves object on the z axis.

    1. please mark your code as code, it makes it soo much easier to read (see the picture how to do it) 2. the issue is probably in this function: static void key(unsigned char key, int x, int y) the x and y parameter shadow your global x and y variables because they have the same name (i.e. you...
  6. catlover007

    Emulation Emulator What are best PS1 emulators for switch?

    I very much think duckstation is for most users the best PS1 emulator on Switch and otherwise. It does very good on pretty much all fronts (accuracy, performance, enhancements). You've come just to the right time. I've finally got to update duckstation to the latest version. Besides some minor...
  7. catlover007

    almost... [MEDIA]

    almost...
  8. catlover007

    Homebrew RELEASE melonDS for Switch — continuation

    that's an old version, the newest one can be found here: https://github.com/RSDuck/melonDS/releases/tag/release6fix1
  9. catlover007

    Homebrew RELEASE melonDS for Switch — continuation

    did you launch from the album?
  10. catlover007

    Homebrew RELEASE melonDS for Switch — continuation

    I haven't played much Switch in recent times, so my interest in Switch homebrew also fell, expect an update, some day. Still for Horizon, I'd say it's probably the best way to play DS games. it will be added eventually
  11. catlover007

    Homebrew RELEASE melonDS for Switch — continuation

    it runs on latest Atmosphere and latest firmware the same as it did before, fullspeed in a lot of games (assuming you enable the JIT recompiler). This isn't a sysmodule, there is not that much to worry about. There have been some occasional breakages between fw versions, but that's really limited.
  12. catlover007

    Homebrew RELEASE melonDS for Switch — continuation

    Ah yeah, Golden Sun is unfortunately a very tricky game, try anything else, it'll run much better. Also really enable the JIT recompiler, it can make a huge difference (I really need to just change the default back to it being enabled).
  13. catlover007

    Homebrew RELEASE melonDS for Switch — continuation

    I haven't tried latest firmware, because I haven't updated my Switch yet, but it works on the one before it. Game? Also have you enabled the JIT recompiler?
  14. catlover007

    Homebrew RELEASE melonDS for Switch — continuation

    right, I need to read messages more yes, but it's not exposed in this port, so effectively no. It runs the majority of games fullspeed without overclocking.
  15. catlover007

    Homebrew RELEASE melonDS for Switch — continuation

    you can keep your money, it's already implemented. You need to press ZL while not using motion controls (there it's mapped to recalibration). Note that the speed up is limited by how fast the Switch is, so it won't be that high. If you haven't already, enable the JIT recompiler.
  16. catlover007

    Who said Switch GameCube Emulation was impossible..

    which games have you tried? remappable bindings are planned.
  17. catlover007

    Who said Switch GameCube Emulation was impossible..

    enable the JIT recompiler.
  18. catlover007

    Who said Switch GameCube Emulation was impossible..

    just because there's no constant stream of updates for a software it doesn't mean it's automatically outdated. That said I'm planning an update for quite some time. no, well you could adapt it's JIT recompiler, but that would still be a lot of work and code quality would be kind of bad.
  19. catlover007

    Who said Switch GameCube Emulation was impossible..

    it is not outdated and it runs the majority of DS games fullspeed, I've made this thing. technically yes, but it's difficult both in terms of skill required and just sheer amount of work.
  20. catlover007

    Who said Switch GameCube Emulation was impossible..

    the code of the game is prepared (recompiled) in advance with a tool which we don't have. To inject another game you would also need to recompile it's code with this tool and inject this as well, additionally to the disk image.
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