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  1. K

    Homebrew [release candidate] MAME Wii 1.1

    I would be grateful if someone with trouble accessing kameli.org domain would send me some details of the issue. At least which vendor, software and version of anti-virus you're using. I know that most AV companies share their malware descriptions, but it would still be helpful to have something...
  2. K

    Homebrew [release candidate] MAME Wii 1.1

    Thanks for tip. Here's a version compiled against r26: http://ass.kameli.org/sdlmame-wii_11-r26.txz Regarding libwupc support, I don't have a WiiU nor ProU controllers to test with.
  3. K

    Homebrew [release candidate] MAME Wii 1.1

    That's my server running in my bedroom. I've heard lately it's blocked on this-and-that security thing, but so far none of them have provided any explanation, reasonable or otherwise, why this might be.
  4. K

    Homebrew [release candidate] MAME Wii 1.1

    Howdy guys, I recompiled MAME Wii 1.0 against newer devkitPRO et al. libraries in order to get support for new model Wiimotes. There are no code changes, mind a few trivial patches to get the thing compiled. Here is the full app, compiled against devkitPPC r27...
  5. K

    Homebrew New VBA GX fork (2.3.0)

    I mailed higan author and he said the same, it very likely wouldn't run on Wii. Makes sense - embedded optimised code ignores traditional good coding practices, and higan is quite well-written. Zopenko, at a glance I don't see anything in your patch causing the DSI errors. Since I also saw DSI...
  6. K

    Homebrew New VBA GX fork (2.3.0)

    Zopenko, can you push your patch somewhere so I can take a look? stealth_gerbil, it's probably possible, but would be quite a bit of work and a fork that nobody wants to maintain. It doesn't make much sense anyway, a more sensible strategy would be porting VBAGX features over to mGBA. I'm...
  7. K

    Homebrew New VBA GX fork (2.3.0)

    I'm seeing the same thing. There's the one window shift patch in git HEAD on top of 2.3.2 release cut. If that commit isn't the culprit, then next suspect is newer devkitPPC or some accompanying lib than the author used to roll 2.3.2 binaries. Seeing as there are mGBA as alternative and higan...
  8. K

    Homebrew New VBA GX fork (2.3.0)

    The lybertine github repo includes the window shift tweak in git HEAD.
  9. K

    Homebrew mGBA official standalone Wii port

    Do you have a link to the issue in bug tracker?
  10. K

    Homebrew mGBA official standalone Wii port

    I only just now learned of mGBA. It seems to be faster than VBAGX and I'd happily switch, but there's one thing: Why is the screen so small? Even when in "stretched" mode, there's a considerably big border around the actual GBA screen. Since I only have one game that's unplayable on VBAGX...
  11. K

    Homebrew New VBA GX fork (2.3.0)

    The problem with handling palettes is described here: http://wiibrew.org/wiki/Talk:Visual_Boy_Advance_GX#Palettes I'm working on it. It will allow you to set 14 different colours. 4 for the background, 4 for the status bar, 3 for sprites with palette 1 and 3 for sprites with palette 2. Which is...
  12. K

    Homebrew New VBA GX fork (2.3.0)

    The custom palette support in VBA GX is severely broken, so I patched the source directly to change the monochrome mode to mimick original GameBoy greenish tint. Patch: --- a/source/vbasupport.cpp +++ b/source/vbasupport.cpp @@ -1286,9 +1286,9 @@ void InitialisePalette() // Build...
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