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  1. pietempgba

    Wii U to vWii forwarder channels -AC

    I'm using the Haxchi method and the haxchi way doesn't work.
  2. pietempgba

    Wii U to vWii forwarder channels -AC

    Boot2vWii will not work on Tiramisu. hbl2hbc works on Tiramisu though but only through the homebrew launcher
  3. pietempgba

    Wii U to vWii forwarder channels -AC

    hbl2hbc no longer works on Aroma. You can change the make parameters of Boot2vWii https://github.com/WiiDatabase/Boot2vWii to launch the channel you want. You'll need to have a forwarder channel for your homebrew installed on the vwii side
  4. pietempgba

    How can I import GameCube's Collectors Zelda OOT save files to a regular N64 Zelda OOT via HEX?

    Doesn't seem possible atm. https://www.gc-forever.com/forums/viewtopic.php?t=2527 You could ask people on the ship of harkinian discord or the Zelda decompilation discord they might know.
  5. pietempgba

    How can I import GameCube's Collectors Zelda OOT save files to a regular N64 Zelda OOT via HEX?

    Select all the bytes from your wii vc save and copy them and then do paste write at 0x6044 in your GameCube save. Let me know if that's not working.
  6. pietempgba

    How can I import GameCube's Collectors Zelda OOT save files to a regular N64 Zelda OOT via HEX?

    If this is for the US version of the wad open up the gci file and delete everything before 0x6044 and everything after 0x7FFF and rename the file to RAM_CZLE and then copy it to /title/00010001/4e414345/data on your wii. I got this information from here...
  7. pietempgba

    Hacking Rhapsodii Shima v2.0 - PRP ed.

    For question 2: In wiiflow/plugins_data/platforms.ini there's a list of magic numbers that correspond to the emulators. You take a magic number from there and replace the one for the SNES in wiiflow/source_menu/Rhapsodii Shima/consoles.ini on line 166. The magic number for Snes9x GX is 534e4553
  8. pietempgba

    Misc Wii U GamePad Battery Percentage

    You should make this display the battery life of all connected controllers. I believe they all report the same value of 4
  9. pietempgba

    Boot2vWii Channel?

    I figured it out. the asset image pathes had to not be in quotes
  10. pietempgba

    Boot2vWii Channel?

    I got the elf and rpx built but I think somethings wrong with the wut-tools path because the wuhb isn't being generated
  11. pietempgba

    Boot2vWii Channel?

    How did you compile it. I'm stuck on it so far
  12. pietempgba

    Homebrew Share and Download custom Wii U Themes

    Can I contribute to your spreadsheet?
  13. pietempgba

    Homebrew Make "StreetPass2: Rise from the Ashes" concept into a Homebrew/sysmodule

    I've heard that Pretendo already implemented a streetpass beacon.
  14. pietempgba

    Homebrew [NDS] Yet Another nds-bootstrap Forwarder: more than 40 forwarders are now possible

    I think animated icons are a dsiware only thing and how YANBF works is that it makes a 3ds game and not a dsiware one because dsiware is limited to 40 titles.
  15. pietempgba

    Homebrew [NDS] Yet Another nds-bootstrap Forwarder: more than 40 forwarders are now possible

    It would be cool if you could somehow make the icons use the Nintendo ds 3d cart banner that shows up when you insert Nintendo DS games
  16. pietempgba

    Tutorial StreetPass 2: Rise from the Ashes

    2 transmissions of Pokemon X/Y (United States) https://drive.google.com/file/d/1GdHZY6AKsVvhwDwkC9jO4N1Iyqgg756O/view?usp=drivesdk
  17. pietempgba

    Tutorial StreetPass 2: Rise from the Ashes

    @Cecil_FF4 How did mario kart 3-6 show up on the spreadsheet?
  18. pietempgba

    Homebrew Custom game icons tutorial and sharing hub

    I think you need to squash it a bit to make it stretch out properly https://github.com/hotshotz79/NX-Custom-Game-Icons/blob/main/Vertical/A/A-Short-Hike-icon01-%5B01004890117B2000%5D.jpg
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    K3Nv2 @ K3Nv2: Keep current Gen consoles stock mod last gen imo