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  1. Togetoge

    Homebrew [Release] TJAPlayer for 3DS

    It's a music game of the TJA file used by Taiko Jiro on 3DS. Usage Add TJA files Convert character code of TJA file to UFT-8. I recommend that you do this task collectively with KanjiTranslator etc. If "TITLE" and "WAVE" don't contain multibyte characters such as Japanese, this work isn't...
  2. Togetoge

    Homebrew Displacement occurs when playing WAV file

    I make rhythm games using wav files. Deviation occurs between when I play the game Notes and sound. Is this a 3DS hard specification? Is there a way to avoid it?
  3. Togetoge

    Homebrew There was no sound from some homebrew applications.

    Although ordinary game sounds are played normally, no sound is produced even when launching the homebrew application such as devkitpro's audio example. Is there a way to cure this condition?
  4. Togetoge

    Homebrew Noise enters at the end when using ndsp.

    Noise flows instantaneously after I finish playing wav file using ndsp. What should I do? #include <3ds.h> #include <cstdlib> #include <cstring> #include <cstdio> int main(int argc, char* argv[]) { gfxInitDefault(); consoleInit(GFX_TOP, nullptr); // The dsp channel number...
  5. Togetoge

    Homebrew Error during installation of sfillib

    An error occurs when you type the make command in the sfillib folder. c:/3ds/sfillib-master/libsfil/source/sfil_jpeg.c:5:10: fatal error: jpeglib.h: No such file or directory #include <jpeglib.h> ^~~~~~~~~~~ compilation terminated. make[1]: *** [sfil_jpeg.o] Error 1 make: *** [build]...
  6. Togetoge

    Homebrew Error when installing SpriteTools

    I wanted to install SpriteTools. I installed devkitPro and devkitARM. However, when extracting source.zip and installing it, the following error appears. Installing libcitro3d dependency Cloning libcitro3d from fincs' github... make.exe": git: Command not found make.exe"...
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