The "Pokémon Prototypes General" topic on 4chan has continued to go on, with thousands of posts since our first report concerning leaks of the code of American generation I games, followed by another article about the code of generation II games plus demonstration builds featured at Spaceworld 1999.
Not too surprisingly, more content has been released since then:
The author thanks @Larsenv for providing him access to a knowledgeable Wii community.
Not too surprisingly, more content has been released since then:
- The previously leaked "Nintendo Master Lists", Excel databases of every assigned product code for most systems from the Famicom to the 64DD, from the Game Boy to the DSi, while not forgetting the arcade model of the SNES and the Pokémon Mini (no love for the Satellaview, though!)
- An archive called "oman.rar", apparently containing the Nintendo 64 SDK.
- Titlekey lists for digital DSi and Wii software.
- 3DS software for internal use based on modified builds of generation 6 and 7 games, chiefly an O-Power local distribution program for X/Y, infrared-based legality checkers intended for use in tournaments, and an alleged tournament recorder for Sun/Moon.
- English and Japanese versions of the "Mew distribution app" for the 3DS, consisting of nothing more than a retail copy of Pokémon Red with a preprogrammed savestate in which the player owns an officially generated Mew, ready to trade it away and reload the savestate.
- Last (to date) but certainly not least, a file called "unsorted.7z" containing further archives of CVS repositories, which in turn contain BroadOn's work on the iQue Player (the recently hacked Chinese N64 featuring digital distribution), of the Wii (or, as it was codenamed before "Revolution", of the "New Nintendo GameCube") - including source code for the bootrom, boot1 and BC, boot2, IOS, and even Verilog source for some components as well as plenty of documentation!
Astute readers may have noticed that neither of those systems is a completely original design, being based on (and mostly compatible with) the N64 and GameCube - and be assured the content doesn't ignore those platforms; but wait, there's more!
Not only the iQue code contains plenty of 64DD related items (such as its main API, libleo, or the accessory's boot ROM), it's even got some Wii factory images... and plans for "BB2", the canceled Chinese GameCube combining the digital titles of its predecessor with retail GCN discs, built-in Ethernet, a planned hard drive, and support for contemporary multimedia discs (DVD as a paid download, VCD, CD+G, MP3, JPG, DivX)!
- Finally, a (dis)honorable mention for two later files called atlantis.zip and N2000.zip: the former is completely fake, while the second (protected with password "N1GG3R") is just a reupload of already circulating Wii SDKs.
The author thanks @Larsenv for providing him access to a knowledgeable Wii community.
Last edited by Ryccardo,
, Reason: added Wii/DSi titlekeys