Anti-gravity racing game 'Redout 2' gets gameplay overview trailer

redout 2.JPG

Redout 2, the next entry to developer 34BigThings's anti-gravity racing franchise, received a brand-new gameplay overview trailer today:



Redout 2 is the future of racing, rocketing out the gate with 36 unique tracks – each of which can be played in reverse for a grand total of 72 tracks in all. Strafe, tilt and boost through mind-bending, jaw-dropping courses in a variety of game modes, including an expansive single-player campaign and competitive online multiplayer for up to 12 players on PC, PlayStation and Xbox One, and up to six players on Nintendo Switch. Customize your hovership with a massive selection of options, and feel the rush with a challenge tailored to your preferences with Redout 2’s advanced calibration system.

Redout 2 will include 36 unique tracks, each of which can be played in reverse for a total of 72 tracks in all, a single-player campaign and competitive online multiplayer for up to 12 players (PC, PlayStation and Xbox) and up to 6 players on Nintendo Switch.

Other features of Redout 2 include:
  • Speed & Control: With blazing-fast speeds of over 1,000 km/h and an intuitive driving system, Redout 2 is a blast to pick up and play, but truly rewarding for any who can master its super-high skill ceiling.
  • Extensive Career Mode: Fly through hundreds of events across 36 unique racetracks – all of which are reversible! From Arena Races and Time Attacks to Last Man Standing and intense Boss Races, dart past the competition and dominate the finish line.
  • Competitive Multiplayer: Take on rivals in intense online multiplayer. Dive into fresh challenges with regularly added custom content and seasons featuring bonus rewards.
  • Comprehensive Customization: Choose from 12 distinct chassis and fully customize your hovership with an incredible selection of propulsors, stabilizers, rudders, intercoolers, flaps, magnets, wings, spoilers, rocket engines, paints and more!
  • Experience a futuristic soundtrack from leading electronic artists like the legendary Giorgio Moroder and acclaimed talents such as Zardonic and Dance with the Dead, with music seamlessly and dynamically mixed based on real-time race data.
  • Create and share your best high-speed moments with Redout 2’s Photo Mode.
Redout 2 will launch later this year on PC (Steam, the Epic Games Store) PS4, PS5, Xbox One, Xbox Series X|S and Nintendo Switch.

:arrow: SOURCE: GBAtemp Inbox
 

sloppycrap

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Assuming we are not comparing the mode7 FZero games to Wip3out or something later still then is there enough of a distinction to really matter?
TBH I'm thinking of what I think is the first F-Zero on SNES. I just watched a video of FZero-X and it doesn't look like Wipeout to me, but I've never played it so I could be wrong.
 

retrospect

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The glaring omission is a track editor.

I think the devs should be looking at Valve's approach to sequels, where version 2 is the ultimate version. This game looks just like RedOut but without split-screen vs. I'll pass. I already have Redout.
 

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  • S @ salazarcosplay:
    and also ahve the option to play as a human
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    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
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    or have it start in the virtual world and you are an ai that gained sentience
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    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
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    or like terminatior
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    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
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    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
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    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
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    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
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    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
    Xdqwerty @ Xdqwerty: ok im gonna make my own asset