Notice! We cannot load mods yet. Having these tools/scripts released now will help continue the development for these with more improvements to come later!
Model Importer
You can now preview models with this tool
This script injects model data. Originally made by smb123w64gb it can inject models under the poly/vertex count. This can be used on any bfres, characters, objects, stages ect however I need to figure out bounding box stuff for stages so currently those will cull away,
Usage: BFRES_Vertex.py (BFRES file) (CSV File)
Optional arguments (-f) Inject model data specifically to a certain model and keep the rest intact.
Switch games that should work:
Full tutorial here.
You can also port over your mods over from MK8 and BOTW using the same csv file! MK8 will not be able to have custom stages ported over yet until rebuilding is possible.
Todo
Credits
Model Importer
You can now preview models with this tool
This script injects model data. Originally made by smb123w64gb it can inject models under the poly/vertex count. This can be used on any bfres, characters, objects, stages ect however I need to figure out bounding box stuff for stages so currently those will cull away,
Usage: BFRES_Vertex.py (BFRES file) (CSV File)
Optional arguments (-f) Inject model data specifically to a certain model and keep the rest intact.
Switch games that should work:
- Super Mario Odyssey
- Kirby: Star Allies
- Splatoon 2
- ARMS
- Mario Kart 8 Deluxe
- The Legend of Zelda: Breath of the Wild
Full tutorial here.
You can also port over your mods over from MK8 and BOTW using the same csv file! MK8 will not be able to have custom stages ported over yet until rebuilding is possible.
Todo
- Calculate tangents and binormals
- Possibly have gui?
- Material editing
- Texture editing
- Merge Wii U BFRES script (next version)
Credits
- RandomTalkingBush for his BFRES script (Gave an idea of the layout to parse)
- Ploaj (Forked model Wii U editor and did animation interpolation)
- smb123w64gb Made original injector script i updated
- AboodXD for swizzle code (not fully implemented into viewer yet)
Last edited by KillzXGaming,