Just wondering... Gamebanana had the Mario Kart 8 Tutorial for modding. Says to rig your characters, blablabla.
First of all my goal is just to get a custom model that is RIGGED in BotW. Easy enough. But the problem is BotW models (Link.sbfres) has a model cut up. So the usual rigging is not able.
MY QUESTION
I'm a professional game developer so I rig, UV Map, model and animate from scratch. (One day, Mocap... One day...) I use professional programs unlike trash Blender and irrelevant 3DS Max that is completely bested by Autodesk Maya and... Every other program in the world. But sadly since modders like to be user-friendly they create their scripts and tools around tool-lacking freeware applications such as Blender and 3DS Max. (3DS Max isn't free and gets the job done. Just like Blender but 3DS Max is better in every way than Blender and 3DS Max is obsolete since the same company released Autodesk Maya. ._.) I understand not everyone can afford a program that is most useful for rigging and etc. but THIS technical setback leads to my question: Could I rig in my own program?
I went through the tutorial. I made sure the polygon count is correct. I cut the model up properly. I named everything properly. Made sure to isolate vertices. Made the dope.csv and used the BFRES_Vertex.py script and bam. Gives an error. But the error is lengthy.
I notice when importing models into 3DS Max that is rigged the bones are not labeled as real bones despite them working the same way. ._. Not sure what that's about... Can move my model properly and all, though. Odd. I am assuming the problems I am facing is I gabbed my (.obj, .fbx, etc.) model and put it in my own program. Cut it there. Rigged it there. Then, as a rigged model with UV maps and textures, brought it over as a general filetype (.obj, etc.) and replaced the original files.... Nothing. Don't understand. Same error. Again... Not sure how to rig with 3DS Max and although to tutorial tells you... One part it says "Add a Skin Modifier and select Add" and then it is just auto-rigged somehow... O-o?? I ran into that problem and just completely stopped that tutorial. If I have better methods of rigging... I want to make sure I can use them before I waste my time with inferior methods unless I have to just to mod BotW.
First of all my goal is just to get a custom model that is RIGGED in BotW. Easy enough. But the problem is BotW models (Link.sbfres) has a model cut up. So the usual rigging is not able.
MY QUESTION
I'm a professional game developer so I rig, UV Map, model and animate from scratch. (One day, Mocap... One day...) I use professional programs unlike trash Blender and irrelevant 3DS Max that is completely bested by Autodesk Maya and... Every other program in the world. But sadly since modders like to be user-friendly they create their scripts and tools around tool-lacking freeware applications such as Blender and 3DS Max. (3DS Max isn't free and gets the job done. Just like Blender but 3DS Max is better in every way than Blender and 3DS Max is obsolete since the same company released Autodesk Maya. ._.) I understand not everyone can afford a program that is most useful for rigging and etc. but THIS technical setback leads to my question: Could I rig in my own program?
I went through the tutorial. I made sure the polygon count is correct. I cut the model up properly. I named everything properly. Made sure to isolate vertices. Made the dope.csv and used the BFRES_Vertex.py script and bam. Gives an error. But the error is lengthy.
I notice when importing models into 3DS Max that is rigged the bones are not labeled as real bones despite them working the same way. ._. Not sure what that's about... Can move my model properly and all, though. Odd. I am assuming the problems I am facing is I gabbed my (.obj, .fbx, etc.) model and put it in my own program. Cut it there. Rigged it there. Then, as a rigged model with UV maps and textures, brought it over as a general filetype (.obj, etc.) and replaced the original files.... Nothing. Don't understand. Same error. Again... Not sure how to rig with 3DS Max and although to tutorial tells you... One part it says "Add a Skin Modifier and select Add" and then it is just auto-rigged somehow... O-o?? I ran into that problem and just completely stopped that tutorial. If I have better methods of rigging... I want to make sure I can use them before I waste my time with inferior methods unless I have to just to mod BotW.