CD-i Zelda receives fanmade PC remasters

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The famous Link: The Faces of Evil and Zelda: Wand of Gamelon for the Philips CD-i have received well-deserved PC remasters by an amateur developer going by the name of Dopply, fixing many of the common issues and complaints such as the slow game speed, lackluster controls, and bringing them up to par with the year 2020. The games are now fully playable, and perhaps even enjoyable, without all of the issues plaguing the originals.

Link: The Faces of Evil and Zelda: The Wand of Gamelon are two action-adventure video games developed by Animation Magic and published by Philips Interactive Media for the CD-i on 10th October 1993 in North America and 25th December 1993 in Europe.

Both games are based on The Legend of Zelda franchise, but aren't considered part of the official series, and were precursors to the infamous CD-i game Zelda's Adventure. The three Zelda CD-i games are considered among the worst in The Legend of Zelda game franchise.

And yet, for one amateur developer who goes by the name Dopply on Twitter, Link: The Faces of Evil and Zelda: The Wand of Gamelon were perfect games to learn how to use game engine GameMaker, and so, over the course of four years, both titles were given the remake treatment.
"I wanted to prove to myself that I could make a game," Dopply said in a FAQ. "It started as a joke between friends, but then I wanted to see if I could actually pull it off. I've flirted with game making for a while but never finished something. This was my chance to do that (well, over the course of four years, I guess). Over time, remastered versions of these notorious titles was something I wanted for myself as well."

Dopply's Link: The Faces of Evil and Zelda: The Wand of Gamelon include widescreen mode, remastered mode for less frustrating play, subtitles, touched up sprites, and unlockables. The games were remade from scratch, so movement, enemy spawns and various other bits and bobs are different. But the remakes are based on the originals and mimic them closely. "I did my best to create what I think a modern release of these games would look and play like," Dopply explained.

:arrow: Source
:arrow: Developer FAQ
:download: Download (Windows/Linux)
 
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NinStar

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You may be able to run the Ubunru port in the Linux for Switch thingie.

In theory, if this game is running on a vm build, you could use any game made with gms that has been released for the switch (as long as it's also on a vm build) by simply replacing the original data.win.

And If I'm not mistaken, undertale is one of these games that received a switch port (if so,it most likely runs on vm too), but there could be two possible issues, the buttons mapping and a possible ram overload due to the size of the data.win files of these two games.

But I don't have a switch to test, so I'm not entirely sure
 

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In theory, if this game is running on a vm build, you could use any game made with gms that has been released for the switch (as long as it's also on a vm build) by simply replacing the original data.win.

And If I'm not mistaken, undertale is one of these games that received a switch port (if so,it most likely runs on vm too), but there could be two possible issues, the buttons mapping and a possible ram overload due to the size of the data.win files of these two games.

But I don't have a switch to test, so I'm not entirely sure
I already tried. Sadly, no luck. It just crashes. I believe the issue is that it's compiled using GM:S 2.3 which changed a whole lot of things, and both Undertale and Deltarune are based on earlier GM:S 2.x versions. The dev has hinted by saying that if anyone "finds the source" then he's got a list of the most important bugs that should be fixed. So there may be a chance the source gets "leaked".
However, I don't expect it to work in older GM:S versions, because the things that changed in 2.3 were fundamental changes to how the IDE and engine works, so that still leaves the issue of where to find a base nsp that contains the GM:S 2.3 runner. I sure as hell don't have the money to pay $999 for a year subscription to get a GM:S Switch plugin license.
I suppose with time, there will be games released on the eShop that use GM:S 2.3, and from there the job should be easy.

20201201_124558.jpg


I have finally just got around to trying out the windows versions of both games with mixed results. FoE simply refuses to load and WoG loads to the title screen but I can't select anything as my keyboard presses are not recognized for some reason. Redefining the controls to other buttons does not help at all sadly.
Strange, FoE works fine for me, and seems like it does for others too. Game Maker has been around for so long I expect it to work on just about anything without weird incompatibilies like that.
 

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I already tried. Sadly, no luck. It just crashes. I believe the issue is that it's compiled using GM:S 2.3 which changed a whole lot of things, and both Undertale and Deltarune are based on earlier GM:S 2.x versions. The dev has hinted by saying that if anyone "finds the source" then he's got a list of the most important bugs that should be fixed. So there may be a chance the source gets "leaked".
However, I don't expect it to work in older GM:S versions, because the things that changed in 2.3 were fundamental changes to how the IDE and engine works, so that still leaves the issue of where to find a base nsp that contains the GM:S 2.3 runner. I sure as hell don't have the money to pay $999 for a year subscription to get a GM:S Switch plugin license.
I suppose with time, there will be games released on the eShop that use GM:S 2.3, and from there the job should be easy.

View attachment 236740


Strange, FoE works fine for me, and seems like it does for others too. Game Maker has been around for so long I expect it to work on just about anything without weird incompatibilies like that.
I know it's weird I shall download it again and see what happens and also give the Linux version a go.
 

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GM:S 2.3 is pretty new, maybe it requires some feature that the HD Graphics 3000 lacks. I mean, Intel dropped support for it a while back, so it's entirely possible the drivers are just too outdated.
I guess I will just have to retrieve my CDI from the loft to experience the horrors of these two zelda games again :rofl:
 
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Or dual boot with Ubuntu.

Alternatively Windows is blocking file permissions, it does that a lot in Windows 10.
Yep set up a duel boot with Ubuntu and both games working perfectly. Very strange the windows versions don't work on the same laptop :rofl2:
 
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