Cemu emulator updated to version 1.17.3
There’s only one thing more stable than Nintendo firmware updates: the stability in how regularly Cemu updates. That’s right, it’s time once more for an update to your favorite Wii U emulator. This latest version adds numerous bugfixes, ranging from less crashes to better compatability. For those that were on Windows 10’s 1709 update and couldn’t get the emulator to run, a workaround has been implemented, while custom texture errors have a lower chance to crash Cemu overall. The full changelog is available below, for those interested in all the small details.
# Cemu detailed changelog for 1.17.3
# Patreon release date: 2020-02-28
# Public release date: 2020-03-06
general: Added a workaround for Cemu not launching on Windows 10 1709
general: Added button for checking online mode requirements to account settings
gamelist: Improved identification of updates/dlc
gamelist: Games which are identified as an update will again show up in the list, but only if no base game is found
This is a workaround for modified game dumps where the update data was merged into the base game. Please always use the File -> Install update/dlc option in Cemu
gamelist: Fixed a bug where a game could appear more than once if multiple game paths were set
CPU/JIT: Code translation (PPC -> x64) is now done asynchronously on a separate thread
The previous implementation would do translation synchronously on the CPU emulation thread.
This could lead to micro stutter in situations where a game hit a lot of new code (e.g. on first loading screen)
OpenGL/Vulkan: Added a safeguard to prevent crashes when games try to use a depth texture with an invalid format
Vulkan: Fixed an issue where depth to color texture copies would use the wrong shader
coreinit: Fixed a crash in OSCalendarTimeToTicks (#268)
nn_boss: Fixed SpotPass always assuming an id of 80000001 instead of using the one selected by the user
Note:
(#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
Source