Can I request update cheat For Dead or Alive Xtreme 3: Scarlet please.
TID: 01009CC00C97C000
BID: 71102550C57D57DB
Well I have found cheat ver 1.0.6 but it not fully working just Max level cheat wokring anything not do anything.
test results, cheats only work in the first game, don't work on the other 2 games
Start with # Bombs only works on Continue
No Game Over crashes the other 2 games when try to shoot
While group may be public the search function won't search the group content if you are not a member. Solution is simple, don't be lazy, join the group requires virtually no effort.
test results, cheats only work in the first game, don't work on the other 2 games
Start with # Bombs only works on Continue
No Game Over crashes the other 2 games when try to shoot
Thanks for that information. Didn't notice its three game. That explains why loadable modules.
What is said is still valid but of course code can only work on one as each game requires it's own code though the method is exactly the same.
Pointer to module base works for all three game. The offset of the static module memory is different for each game.
I have added bomb code for game 2 and 3
They should have done what most other developer did. Make each game have it's own title id. Doing it by loadable module means extra effort on us. (bad)
Edit : I tried to do "Max AP" with pointer search but the adresse change during the same instance of the game.
If I Lock the value,
when I open the map, launch fight or when I returns to the atelier, Game crash because this adresses is used for other. No idea how to make it work.
While group may be public the search function won't search the group content if you are not a member. Solution is simple, don't be lazy, join the group requires virtually no effort.
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Thanks for that information. Didn't notice its three game. That explains why loadable modules.
What is said is still valid but of course code can only work on one as each game requires it's own code though the method is exactly the same.
Pointer to module base works for all three game. The offset of the static module memory is different for each game.
I have added bomb code for game 2 and 3
They should have done what most other developer did. Make each game have it's own title id. Doing it by loadable module means extra effort on us. (bad)
You can shorten your ZL bomb code to 1 pointer code for all three games. No need to separate.
Lives (Yellow Bar), Energy? (Green Bar) are very close to the bombs. One pointer + Different Offsets.
So this makes your asm codes redundant for this game which do require different pointers/offsets for each game (more work).
Could somebody please give me some pointer codes for Jitsu Squad v1.0.1 TID: 0100A0701949E000 BID: B540ADFBE268C4C7. I know how to find cheat values, but when I load the game again, the cheat addresses are no longer valid. That means that EVERY time I want to play this or any other game, I have to find the cheat addresses all over again. VERY frustrating. The codes I'd like for this game are 1. Inf hp all characters. 2. Inf weapon bar. 3. inf super attack bar (red bar). Thanks for all y'all hard work!
Could somebody please give me some pointer codes for Jitsu Squad v1.0.1 TID: 0100A0701949E000 BID: B540ADFBE268C4C7. I know how to find cheat values, but when I load the game again, the cheat addresses are no longer valid. That means that EVERY time I want to play this or any other game, I have to find the cheat addresses all over again. VERY frustrating. The codes I'd like for this game are 1. Inf hp all characters. 2. Inf weapon bar. 3. inf super attack bar (red bar). Thanks for all y'all hard work!
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