What game are you playing now with citra?
well, i havent played anything in a while. since its vacation im testing games using master build, bleeding edge, and unnoficial build.
What game are you playing now with citra?
Monster Hunter Stories doesn't seem to render anything except movies -- I searched a bit around and apparently it's an issue with the geometry shader, causing MH games to not render at all?
I was using the latest bleeding edge, it'll be much appreciated if anyone could show something that works.
wwylele already answered that:Is there a specific reason they seem to be avoiding pad control right now? It's worked great in every unofficial build to have it, and while joy2key works it leaves you with really shitty all or nothing 8 way movement...
I guess I just don't understand where the pad support is that it isnt in Bleeding Edge? Either way, it is the only thing missing to make me actually want to use it. Thanks though!wwylele already answered that:
"I'd like to remind you guys that all the official builds (nightly and bleeding ede) are all released by bots so far. Specifically, the bleeding edge bot tries to include as many features as it could. So the questions like "why xxx feature is removed" should be answered by the bot - well, the answer is often "the author of XXX feature didn't update code / pushed code with errors, I can't merge / compile it, so I removed it!"
As Bleeding Edge is the way to keep us close to the most up to date experimental code, sometimes new code have some conflicts with older features. Because of this we have some features removed to allow new ones to be merged. When the conflicts are solved the bot will add themI guess I just don't understand where the pad support is that it isnt in Bleeding Edge? Either way, it is the only thing missing to make me actually want to use it. Thanks though!
Edit: Thats worded oddly. I just mean to say, pad support was previously implemented and working, so what changed to make the bot decide it is now incompatible?
I tried Citra SSE4.1 Unofficial, didn't change anything. I also tried this one, but it failed to start and threw some error about "entrypoint" or something. That's all I've tried.Monster Hunter still not playable on citra , by the way had you try other unofficial build?
Sorry m8. But it seems you're using an outdated build. As shown in the date, this was dated few months ago and Citra right now is way advance than this old duff. Download the Bleeding Edge and install it. You can found it on the Official site, citra-emu.orgI tried Citra SSE4.1 Unofficial, didn't change anything. I also tried this one, but it failed to start and threw some error about "entrypoint" or something. That's all I've tried.
Bleeding Edge 104 was actually the first thing I tried, didn't work either so yeah :/Sorry m8. But it seems you're using an outdated build. As shown in the date, this was dated few months ago and Citra right now is way advance than this old duff. Download the Bleeding Edge and install it. You can found it on the Official site, citra-emu.org
Try update. Bleeding Edge have daily updates.Bleeding Edge 104 was actually the first thing I tried, didn't work either so yeah :/
I didn't had the time to check if it's merged, but the only recent PR about lightning is this one https://github.com/citra-emu/citra/pull/2367I don't know the changes but dynamic lighting in Zelda MM is now messed up.
Has to be it. And here is how it should be:I didn't had the time to check if it's merged, but the only recent PR about lightning is this one https://github.com/citra-emu/citra/pull/2367
Maybe that was the cause