Yeah, the dev team was dismembered, and they stopped producing the game. I had to pay $20 for my copy, and it still has yet to come.There is no enough Cubic Ninja for everyone, unfortunately
Yeah, the dev team was dismembered, and they stopped producing the game. I had to pay $20 for my copy, and it still has yet to come.There is no enough Cubic Ninja for everyone, unfortunately
The price has went down a lot. You can get the cartridge used for about $18. I got lucky and caught a guy that was selling them new, never out of the plastic, for only $20. Considering that my local super market sells older 3DS games for around $5, it is kind of expensive.Only 20? The price changed again? Because when smealum said the name of the exploit, the price was like 500 dollars in some places
I know I do. I've been kind of coding my Atari 2600 emulator in the dark while I wait for my game.I lucked out and got both of my copies for $10 all together.
Hopefully we can eventually get the homebrew launcher on gateway. It seems like a lot of devs like the 3dsx format.
The price has went down a lot. You can get the cartridge used for about $18. I got lucky and caught a guy that was selling them new, never out of the plastic, for only $20. Considering that my local super market sells older 3DS games for around $5, it is kind of expensive.
Wo, brutal.Yeah, the dev team was dismembered,
it crashed for me when i navigated to the folder where I had the game roms.
It's still being worked on (somewhat). Still trying to find a better way to invalidate the instruction cache, because that is the only thing stopping this emulator from running at full speed. Like, seriously. If you look at the demo in the main post, it runs 100% full speed, with sound. The main issue is that while gpsp can cache frequently called routines, it cannot cache new routines before they happen, so games like Pokemon and the like will lag pretty hard in that area due to having a crapton of subroutines.Is this still being developed? When this got released, it all but killed the previous emulator, and that one would at least run at 50% speed. This one hardly runs at all...
It's still being worked on (somewhat). Still trying to find a better way to invalidate the instruction cache, because that is the only thing stopping this emulator from running at full speed. Like, seriously. If you look at the demo in the main post, it runs 100% full speed, with sound. The main issue is that while gpsp can cache frequently called routines, it cannot cache new routines before they happen, so games like Pokemon and the like will lag pretty hard in that area due to having a crapton of subroutines.
The problem with flushing the icache is that this can normally only be done in ARM11 kernel mode. Smea's method involves unmapping and mapping a section of memory to force the flush/invalidation, but it's horribly laggy. I was looking at yifanlu's work and I was maybe thinking it could be done via kernel hax or maybe a nop slide or something, idk.
Thanks. I'm glad to hear it hasn't gone away. It's likely the game I was trying to run was simply poorly coded, too, as every game is different.
Is what you need for the backbone of this emulator solely contained in ninjhax? Do you think you'd get a speed boost if you moved this over to that ARM/Spider/browser hack we saw a few days ago?