SNES has a 16-bit 22 Mhz processor, and the GBA has a 32-bit 16 Mhz processor.
How does the cia Ver with dynarec in O3DS?New updates for CitrAGB!
Most notably, games which were OBJ-heavy have had their drawing times dramatically increased for N3DS CIAs (ie Spyro), vblank and hblank interrupts now do not cause lag at all (this was especially noticable in Pokemon games during grass battles). This basically brings it up to par with the speeds you'd expect from a PSP or similar device running a gpsp port.
- CIA releases are now N3DS-enhanced, giving the 3x speedboost seen in ninjhax2 in addition to the existing dynrec. Most if not all games run full speed now for N3DS.
- The home button is functional in all screens.
- X now goes to the home screen for CIA releases, allowing you to exit the app or switch apps in the middle of a game
As usual, the latest releases are in the main post.
EDIT: A note to those compiling from source, you'll need to compile the latest version of makerom from profi200's Project_CTR Github repo in order for the RSF to work with the added flags for N3DS enhancement. I don't have a setup to compile those for Windows or Mac at the moment, so if someone could compile that I'd appreciate it (and I'm sure other homebrew authors would as well).
Runs the same as N3DS used to run with dynrec but no additional speed boost. About the same as N3DS is on Ninjhax2, maybe better in some games and worse in others.How does the cia Ver with dynarec in O3DS?
How can you traduce that on fps?Runs the same as N3DS used to run with dynrec but no additional speed boost. About the same as N3DS is on Ninjhax2, maybe better in some games and worse in others.
New updates for CitrAGB!
Most notably, games which were OBJ-heavy have had their drawing times dramatically increased for N3DS CIAs (ie Spyro), vblank and hblank interrupts now do not cause lag at all (this was especially noticable in Pokemon games during grass battles). This basically brings it up to par with the speeds you'd expect from a PSP or similar device running a gpsp port.
- CIA releases are now N3DS-enhanced, giving the 3x speedboost seen in ninjhax2 in addition to the existing dynrec. Most if not all games run full speed now for N3DS.
- The home button is functional in all screens.
- X now goes to the home screen for CIA releases, allowing you to exit the app or switch apps in the middle of a game
As usual, the latest releases are in the main post.
EDIT: A note to those compiling from source, you'll need to compile the latest version of makerom from profi200's Project_CTR Github repo in order for the RSF to work with the added flags for N3DS enhancement. I don't have a setup to compile those for Windows or Mac at the moment, so if someone could compile that I'd appreciate it (and I'm sure other homebrew authors would as well).
Hm, not sure on that one. I'll have to test on that one, but I don't see any reasons for it to run super slow unless the game itself has some weird wait loops or isn't compatible with gpsp at all.Grabbed the latest .cia. DKC runs perfectly on the N3DS. SSF2TR on the other hand..........almost locked up the System if I did not Exit out of it. Everything just crashed down in terms of FPS. Dont know if a Unmodded Copy would do it. Mine has been Trainer Patched. Thing is, DKC is Patched in the same way and it works perfectly
Well done man... hows the FPS on OG3DS?Got 32MB roms working finally. As usual, download is in the main post.
Got 32MB roms working finally. As usual, download is in the main post.
It's not even opening now on O3DSWell done man... hows the FPS on OG3DS?
3dsx or .CIA? Does it just hang on launch or is it the emulator crashing on opening a ROM?It's not even opening now on O3DS
i got black screen problem with the new versionGot 32MB roms working finally. As usual, download is in the main post.
The 3dsx version hang on launch3dsx or .CIA? Does it just hang on launch or is it the emulator crashing on opening a ROM?