Thank you. It's cIOS 249 but the problem come from the dx beta53
It's possible. The standard d2x install is 249[56], 250[57] and 251[58]. The third one is optional as there are only a few titles that need it and I'm not even sure what they are.
Thank you. It's cIOS 249 but the problem come from the dx beta53
Yes, I confirm you there is a compile time limit:
Code:#define MAX_CFG_GAME 500
Thank you for confirming. I hope this limit can be removed or be allowed to change by the user in the future.
Why hide so many games in the first place?
Haven't used cfg for ages and don't know what you really mean by hide games. Can't seems to remember how to hide games in ULGX apart from creating a hidden category.
Can't you use filters or set favourites? or simply move unwanted games out of the \wbfs directory?
I used to love cfg for its simplicity until I want to change some "advanced" settings - You have to search and edit the config file manually. The other loaders have every single configurable settings available from within the apps. Nonetheless, its a fine simple loader if you are contented with what you can do from within the app.
This limit can be increased but the cfg will use more memory and has to be tested. How many game do you have to hide?Thank you for confirming. I hope this limit can be removed or be allowed to change by the user in the future.
This limit can be increased but the cfg will use more memory and has to be tested. How many game do you have to hide?
It's not only a load time problem. CFG uses a statically allocated array of configuration games entries; if I double the limit, the array will consume more memory and I have to verify if it fits.Hi, thank you for the consideration. I am attempting to hide around 980 titles. I know it is a lot but if it means it takes longer to load that is fine as well.
It's not only a load time problem. CFG uses a statically allocated array of configuration games entries; if I double the limit, the array will consume more memory and I have to verify if it fits.
We need a workable database port like MySql. There's a reference to it on WiiBrew but the links are long dead.
I think sqlite (http://wiibrew.org/wiki/User:AerialX/Coding_Sandbox/SQLite) would be good enough but unfortunatelly the porting has never been finished...
I think it's the only being always updated. It runs fine on vWii and loads Wii games from SD Slot, it's great! Keep with the good work!
I know this is slightly unrelated, but does anyone here have any idea how I can get the gc controller to work ingame on wiiu? In games that natively support it such as ssbb?
Also on a more related note, can you port gamecube support on wiiu into this? Nintendont already has the code.
The USB GC controller adapter doesn't work with Wii games.
where's the download?