delta123 said:amiga said:Is the folder usb-loader/covers because I've put all the covers at 225 on this folder and doesn't work indeed I put them on every folder I could in usb-loader and nothing I get the empty covers but not the other ones, I'm thinking maybe is because I got cios rev 9, I don't know. Anyone has the same problem?
this loader uses 160x244 for the 2d covers and either 512x340 or 300x200 for the full cover art. none of the fully graphical interfaces use the 255. like i`ve said before, both loaders can be put on the same card no problems.
BlindDude said:Someone requested a video.
High Quality Should be up soon.
[EDITED OUT VIDEO]
ganons said:I nearly got it looking like nintendos official loader http://www.youtube.com/watch?v=z73azC6nDSU...feature=related
ganons said:those who got this working with rev12 what ios did u install on 249?
YES
QUOTE(ThaDraGun @ May 31 2009, 08:18 PM) Two questions, how did you change the views? I saw one where the center game is far in the back and the stack of games curves to the front, and there was one view where they flip down from the top corner or somthin.
Also, what does the stop icon mean with the hand in the center?
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One other thing, Hibern.... The first page should be updated to include your beta link. That one post is going to get lost soon with all the replies on this thread.
ThaDraGun said:One other thing, Hibern.... The first page should be updated to include your beta link. That one post is going to get lost soon with all the replies on this thread.
Hibern said:ThaDraGun said:One other thing, Hibern.... The first page should be updated to include your beta link. That one post is going to get lost soon with all the replies on this thread.
Thanks for the comments.
I'd like to open a new thread, using BlindDude's video, and calling for artist to make a nice theme.
Would it be OK ?
There might be a problem when reading the SD card with rev9, because i took the code from version 1.5.
The problem with the other coverflow loader is that it doesn't support any texture size. I chose to download covers without forcing a specific size because it would lower the quality. They could fix it very easily anyway, just ask pngu to ignore a few lines (height &= ~3).
Hibern said:ThaDraGun said:One other thing, Hibern.... The first page should be updated to include your beta link. That one post is going to get lost soon with all the replies on this thread.
Thanks for the comments.
I'd like to open a new thread, using BlindDude's video, and calling for artist to make a nice theme.
Would it be OK ?
There might be a problem when reading the SD card with rev9, because i took the code from version 1.5.
The problem with the other coverflow loader is that it doesn't support any texture size. I chose to download covers without forcing a specific size because it would lower the quality. They could fix it very easily anyway, just ask pngu to ignore a few lines (height &= ~3).
No offense, but G2K's stuff kinda blows compared to what Hibern made...mverason said:I highly recommend G2K as an artist. He has the ability to design in a way that is extraordinary appealing.
gitkua said:No offense, but G2K's stuff kinda blows compared to what Hibern made...mverason said:I highly recommend G2K as an artist. He has the ability to design in a way that is extraordinary appealing.
release rev440 ganons? Because i get condumps and hang errors with a feew game as well =. i even had to reinstall zelda tp again, because the on i had there first, didnt want to start, so i had to uninstall it and install it =/.ganons said:As soon as source is released I hope someone will fix the TvsC and NMH code dumping and green screening on me.
And I have to say this release is much better than the FinalAlpha you let me test
Posts merged
gitkua said:No offense, but G2K's stuff kinda blows compared to what Hibern made...mverason said:I highly recommend G2K as an artist. He has the ability to design in a way that is extraordinary appealing.
wasnt u the guy doing gfx for nullkills loader?