Thanks for the early feedback!
Side note: This is one of the reasons I'm using "Degausser v2.0a" as the author's name, as I expect newer versions to produce incrementally better (higher fidelity) conversions so this makes it easy see how something was converted
Great idea. This shouldn't be too hard to do.Suggestion: Maybe have a direct link to the song page so user can play the stream audio version.
Yeah, I might do this once I feel like it's "production-ready", which it isn't right now. At the very least I feel like I should make the main importer/exporter more robust and exception-safe before releasing it. And also not make it a memory hog. What you guys are getting here is really a "completely unstable pre-release test version".I feel like you should probably create a dedicated thread for degausser, Neobeo, as it's sorta buried being here like it is. It's likely that many people don't know about it because of that. Going to certainly try this out and send songs to my main game from DX to expand my tracks a bit more. :3
Ahh, this is exactly the kind of feedback I'm hoping to get here. While the BDX format is almost completely understood, there's lots of parts in the BBP which are largely unknown and I'm just taking a best guess. I'll definitely have a look at this.Edit: I may be wrong, but it appears the songs imported from DX aren't left/right balanced correctly for the instruments. They appear to be balancing using only the right(positive) only, instead of the whole left/right spectrum(which includes negative values). It's easy to determine where they should've been balanced, if this is the case, but still.
Side note: This is one of the reasons I'm using "Degausser v2.0a" as the author's name, as I expect newer versions to produce incrementally better (higher fidelity) conversions so this makes it easy see how something was converted