Hacking Gaming Digimon Story Lost Evolution Action Replay Codes

Guyverd

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Could anyone make or share the working No Random Encounter/Battle Action Replay code?
The one I found from Google didn't work and slow down the game.
Thanks before
 

FAST6191

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A code slowed down the game? Interesting.

You can try it yourself. Most such codes are based around items or equips you might get in later game to reduce rates/block all but boss encounters. This tends to mean a flag rather than a item counter so marginally more annoying than the basic cheat but searching before, after, loading old savestates and such makes it easy enough, even better if you can reset the flag by going into a town/moving around in a circle for the number of steps/times/whatever. Such a thing can also be loaded by a game for a cust scene as well but let's not go there right now.

Beyond that you get to look into the game itself and how it calculates random battles. Sometimes it is a step counter (leave a town and into the world/come back from a battle and it will generate a random number or time, when that reaches 0/the value it will trigger a battle. You can figure this out by making a savestate and then seeing it is the same number of steps/time each time.

Others will be random per step, random tile chance or other things. At that point you are more likely to want to go into debugging approaches -- something will change to reflect being in battle, while it might be irrelevant to the calculation it will happen as a result of it so you get to work backwards.

Guide to cheat making
https://web.archive.org/web/20080309104350/http://etk.scener.org/?op=tutorial
How DS cheats are encoded
https://doc.kodewerx.org/hacking_nds.html
 

Guyverd

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A code slowed down the game? Interesting.

You can try it yourself. Most such codes are based around items or equips you might get in later game to reduce rates/block all but boss encounters. This tends to mean a flag rather than a item counter so marginally more annoying than the basic cheat but searching before, after, loading old savestates and such makes it easy enough, even better if you can reset the flag by going into a town/moving around in a circle for the number of steps/times/whatever. Such a thing can also be loaded by a game for a cust scene as well but let's not go there right now.

Beyond that you get to look into the game itself and how it calculates random battles. Sometimes it is a step counter (leave a town and into the world/come back from a battle and it will generate a random number or time, when that reaches 0/the value it will trigger a battle. You can figure this out by making a savestate and then seeing it is the same number of steps/time each time.

Others will be random per step, random tile chance or other things. At that point you are more likely to want to go into debugging approaches -- something will change to reflect being in battle, while it might be irrelevant to the calculation it will happen as a result of it so you get to work backwards.

Guide to cheat making
https://web.archive.org/web/20080309104350/http://etk.scener.org/?op=tutorial
How DS cheats are encoded
https://doc.kodewerx.org/hacking_nds.html
Yeah.
The code I got need to hold B button to take effect, yet everytime I hold B and walk, the game became slow.

Thanks for the reference
 

Romsstar

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Could anyone make or share the working No Random Encounter/Battle Action Replay code?
The one I found from Google didn't work and slow down the game.
Thanks before
No Encounters 020AA568 E1A01002
(You need to reset your game for it to take effect/disable it again)
 
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