It's first to the project! If you feel like using PHP go for it I will later today write a TODO issue on GitHub you/I know what to do.I could definitely help with the web part of this, have you decided on a language yet?
If using PHP I would strongly recommend picking a framework, I'd suggest Silex or something similar. In particular because Silex allows you to get started quickly but keeps things clean and organized, and being based on Symfony makes it much simpler to scale up if needed in the future.
Then a jet ski, then a yellow Bentley.BTW, JoostinOnline I don't have enough money to support this project if it gets too big, so any donations from anybody is helpful(BTW, they would first of all go to found a new 3DS for me, then the webhost (need a console to test the app on))
Then a hooker ofc... (Sarcasm)Then a jet ski, then a yellow Bentley.
On a serious note, I've put a couple hundred dollars into hardware and software for the homebrew I develop, and I've gotten a total of $33 over a span of 3 years. I'm just saying that it might not payout the way you hope.Then a hooker ofc... (Sarcasm)
Let's get back on topic now
This is a great idea. But how do you plan to keep bandwidth costs down? I can't think of any third party hosts that would allow downloading without interacting with either a captcha or at least a timer, and self-hosting can get expensive if it picks up steam
But def this is a HUGE step in the right direction to get people to want to be involved in homebrew.
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Going to say this from looking into many companies in my area. They usually use .NET or PHP around here at some fairly large companies.You may attract more (good) developers if you choose a different language, like Python or Ruby, along with a web framework that either includes an ORM or can work with an existing ORM.
I'm not saying amazing things can't be made with PHP, but it is significantly rarer for large-scale things to be written in PHP.
Which we both know is an unpopular rip-off of the Modern UI.Umm... im following Android 5.0's design language just look at your fartapp app store
That would be most people. You're not making this app just for you, it's for everyone. So why not use a style that almost everyone likes? It's not about being in a war, it's about being realistic.Btw, don't want to start any flame wars but people who dislike 8 just cant crop with changes even if it they are great
Which we both know is an unpopular rip-off of the Modern UI.
That would be most people. You're not making this app just for you, it's for everyone. So why not use a style that almost everyone likes? It's not about being in a war, it's about being realistic.
Blocky and dull
Smooth and shiny
There are some people (like filfat) who dislike the style I used. And that's absolutely fine, to each their own. That's not the majority, though. My point is that if you're making a product for other people, use what will be most popular.That looks brilliant!
There are some people (like filfat) who dislike the style I used. And that's absolutely fine, to each their own. That's not the majority, though. My point is that if you're making a product for other people, use what will be most popular.
Thats the "old" style(Remember iOS 3/4? Yeah that's the style you just did), all mobile oses is moving away from it, Android iOS and Windows Phone which im trying to folow.Which we both know is an unpopular rip-off of the Modern UI.
That would be most people. You're not making this app just for you, it's for everyone. So why not use a style that almost everyone likes? It's not about being in a war, it's about being realistic.
Blocky and dull
Smooth and shiny
This isn't a phone. And people like that "old" style, as you call it.Thats the "old" style(Remember iOS 3/4? Yeah that's the style you just did), all mobile oses is moving away from it, Android iOS and Windows Phone which in trying to folow.
Here is the design language in currently following(as best as I can): http://www.google.com/design/spec/material-design/introduction.html
Since i'm writing from an Android Lollipop (with Material Design) phone, i'm really happy for that!Thats the "old" style(Remember iOS 3/4? Yeah that's the style you just did), all mobile oses is moving away from it, Android iOS and Windows Phone which im trying to folow.
Here is the design language in currently following(as best as I can): http://www.google.com/design/spec/material-design/introduction.html
stop bashing.....i dont really care what it looks like, as long as it works pretty sure its all going to be opensource so anything you don't like your free to change as you see fitThis isn't a phone. And people like that "old" style, as you call it.
It's fine to like the blocky and dull style. Just stop deluding yourself into thinking that most people like it.