I can't see the menu on that one...and well id on't get it what i should do xDElectroplankton works really well
Do you use TWLoader or Hb-menu? I use TWLoader, it doesn't seem to work with it even when using the decompressed arm9 injected into the romProfessor layton curious village USA
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Well, here my compiled version, commit b2fffaa (20 minutes ago)
put roms in sd:/roms, the bootstrap goes in sd:/_ndsI can't see the menu on that one...and well id on't get it what i should do xD
Do you use TWLoader or Hb-menu? I use TWLoader, it doesn't seem to work with it even when using the decompressed arm9 injected into the rom
Do you use TWLoader or Hb-menu? I use TWLoader, it doesn't seem to work with it even when using the decompressed arm9 injected into the rom
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put roms in sd:/roms, the bootstrap goes in sd:/_nds
I think games like that are going to have to wait for save redirection, since I know that the Pokemon games check for the ability to access the save section of the cart before showing the load screen. I know this since my Soul Silver died recently due to some sort of corruption with the save partition.I can confirm Pokémon White, to not boot, just white screen still hype
its a music game Most of them are weirdI know that...but when i play the rom, the menu is weird and how the game works is really weird...like draw circles
yes but new super mario bros also white screensI think games like that are going to have to wait for save redirection, since I know that the Pokemon games check for the ability to access the save section of the cart before showing the load screen. I know this since my Soul Silver died recently due to some sort of corruption with the save partition.
Not so true, professor layton has 64mb, but I can't play it after the game starts.also ive noticed the games tha are booting have a small file size
There will be slowdown and probably incompatibility too.I know this is a bit early to ask, but will there be any (known) disadvantages to playing off of the SD card over an actual cart? Things like loading times, or incompatibilities. Will it be able to handle DSi-enhanced games?
I know this is a bit early to ask, but will there be any (known) disadvantages to playing off of the SD card over an actual cart? Things like loading times, or incompatibilities. Will it be able to handle DSi-enhanced games?
Could anyone explain what's happening right now?
How about instead of posting that something doesn't work every 10 minutes, you just wait a few days until it's actually stable?also ive noticed the games tha are booting have a small file size
Here the compiled version of the latest commit till now. It waaaay to slow to loading the roms, but it appears hs better compatibility. Mario 64 DS worked but freezes when touch the star.
Just wait 1 minute after a white screen or black screen, and a bit more after nintendo logo.