Homebrew ExtData Failed Restore/Corruption

Deleted member 383179

Well-Known Member
OP
Newcomer
Joined
Feb 12, 2016
Messages
62
Trophies
0
XP
995
So, while attempting to back up and organize all of my paintings in Colors!3D, all the prerendered 'display' files have become corrupted.

The process I followed was this:
Create an initial backup of the extdata with Checkpoint. (v2.0.2)
I loaded Colors!3D and deleted some paintings.
Created a second backup of the extdata with Checkpoint.
I then closed Checkpoint and re-opened it.
Attempted to restore the initial extdata backup, but Checkpoint returned an error code: C82044B9 'failed to restore.'
I also tried all 3 previous backups from a month or so ago, but those also returned the same error.
After a quick Google search, apparently something like this with different games was a problem before, but could be solved by using JKSM to restore the extdata. (From https://github.com/BernardoGiordano/Checkpoint/issues/23)

So, I tried to restore the initial backup by copying the files with CTRX (v0.9.8.1) from the 3ds/Checkpoint/Colors 3D/10-12-2017_15-53-29/ to JKSM/Extdata/Colors!_3D/, and then restoring through JKSM (version 7/21/2016)

This did restore the files, but every painting had some portion of the lower section replaced entirely with white. This did not apply to the playback of the painting, which displayed normally. I tried adding to the painting but this would just add to the glitched display, and not actually fix the problem. Copying the painting also failed to fix anything.

The playback appears undamaged and by adding a few lines to painting and branching the painting the rendered display could be restored, albeit with an extra line or two.
However, this takes several minutes to fix one painting, and I have ~50 to fix.

So my current problems are these:
If possible, can I restore these paintings without hours of fixing?
Does Checkpoint still not handle extdata restoring? If not, what can? Does JKSM have known issues with extdata?
What caused the corruption of my paintings? It was a consistent amount of the painting removed from each, so I think it had to do with file sizes being too large for one of the applications, but I don't know which one caused the problem (Checkpoint, CTRX, JKSM).

Any suggestions on how to restore my paintings or how to do extdata backups?
 

Giodude

GBAtemp's official rock
Member
Joined
May 17, 2015
Messages
5,094
Trophies
1
Age
23
Location
New York
XP
2,761
Country
United States
So, while attempting to back up and organize all of my paintings in Colors!3D, all the prerendered 'display' files have become corrupted.

The process I followed was this:
Create an initial backup of the extdata with Checkpoint. (v2.0.2)
I loaded Colors!3D and deleted some paintings.
Created a second backup of the extdata with Checkpoint.
I then closed Checkpoint and re-opened it.
Attempted to restore the initial extdata backup, but Checkpoint returned an error code: C82044B9 'failed to restore.'
I also tried all 3 previous backups from a month or so ago, but those also returned the same error.
After a quick Google search, apparently something like this with different games was a problem before, but could be solved by using JKSM to restore the extdata. (From https://github.com/BernardoGiordano/Checkpoint/issues/23)

So, I tried to restore the initial backup by copying the files with CTRX (v0.9.8.1) from the 3ds/Checkpoint/Colors 3D/10-12-2017_15-53-29/ to JKSM/Extdata/Colors!_3D/, and then restoring through JKSM (version 7/21/2016)

This did restore the files, but every painting had some portion of the lower section replaced entirely with white. This did not apply to the playback of the painting, which displayed normally. I tried adding to the painting but this would just add to the glitched display, and not actually fix the problem. Copying the painting also failed to fix anything.

The playback appears undamaged and by adding a few lines to painting and branching the painting the rendered display could be restored, albeit with an extra line or two.
However, this takes several minutes to fix one painting, and I have ~50 to fix.

So my current problems are these:
If possible, can I restore these paintings without hours of fixing?
Does Checkpoint still not handle extdata restoring? If not, what can? Does JKSM have known issues with extdata?
What caused the corruption of my paintings? It was a consistent amount of the painting removed from each, so I think it had to do with file sizes being too large for one of the applications, but I don't know which one caused the problem (Checkpoint, CTRX, JKSM).

Any suggestions on how to restore my paintings or how to do extdata backups?
Try using this tool to backup your extdata as it is now: https://gbatemp.net/attachments/extdata_dump-zip.106506/. Then, replace the colors3d extdata wih yourr old extdata. Then, just restore it back in.
 

The Real Jdbye

*is birb*
Member
Joined
Mar 17, 2010
Messages
23,379
Trophies
4
Location
Space
XP
14,001
Country
Norway
So, while attempting to back up and organize all of my paintings in Colors!3D, all the prerendered 'display' files have become corrupted.

The process I followed was this:
Create an initial backup of the extdata with Checkpoint. (v2.0.2)
I loaded Colors!3D and deleted some paintings.
Created a second backup of the extdata with Checkpoint.
I then closed Checkpoint and re-opened it.
Attempted to restore the initial extdata backup, but Checkpoint returned an error code: C82044B9 'failed to restore.'
I also tried all 3 previous backups from a month or so ago, but those also returned the same error.
After a quick Google search, apparently something like this with different games was a problem before, but could be solved by using JKSM to restore the extdata. (From https://github.com/BernardoGiordano/Checkpoint/issues/23)

So, I tried to restore the initial backup by copying the files with CTRX (v0.9.8.1) from the 3ds/Checkpoint/Colors 3D/10-12-2017_15-53-29/ to JKSM/Extdata/Colors!_3D/, and then restoring through JKSM (version 7/21/2016)

This did restore the files, but every painting had some portion of the lower section replaced entirely with white. This did not apply to the playback of the painting, which displayed normally. I tried adding to the painting but this would just add to the glitched display, and not actually fix the problem. Copying the painting also failed to fix anything.

The playback appears undamaged and by adding a few lines to painting and branching the painting the rendered display could be restored, albeit with an extra line or two.
However, this takes several minutes to fix one painting, and I have ~50 to fix.

So my current problems are these:
If possible, can I restore these paintings without hours of fixing?
Does Checkpoint still not handle extdata restoring? If not, what can? Does JKSM have known issues with extdata?
What caused the corruption of my paintings? It was a consistent amount of the painting removed from each, so I think it had to do with file sizes being too large for one of the applications, but I don't know which one caused the problem (Checkpoint, CTRX, JKSM).

Any suggestions on how to restore my paintings or how to do extdata backups?
It's possible that the extdata backup made with Checkpoint is bad, it wouldn't surprise me seeing as it fails to restore, who knows if it can even backup properly. It's still a new homebrew and I haven't had a chance to use it myself so I don't know for sure, but bugs do happen.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • SylverReZ @ SylverReZ:
    @ZeroT21, The Russians are after you lol.
  • K3Nv2 @ K3Nv2:
    Send me your ip I'll remotely fix it
  • ZeroT21 @ ZeroT21:
    @K3Nv2 my head needs fixing if I believe you
  • ZeroT21 @ ZeroT21:
    it's kinda fun watching it happen tho
  • K3Nv2 @ K3Nv2:
    It needs fixing for other things but your pc I can fix
  • ZeroT21 @ ZeroT21:
    over 300+ virus/trojians/worms after scanning, what did I do to deserve this attention lol
  • ZeroT21 @ ZeroT21:
    tho I find it funny when i receive other people's pc/laptops in this state
  • ZeroT21 @ ZeroT21:
    i wont be upgrading unless I cant run the games i want anymore
  • K3Nv2 @ K3Nv2:
    Spill water on it good excuse
  • ZeroT21 @ ZeroT21:
    @K3Nv2 that's like a valid option if someone else is paying for ya
  • K3Nv2 @ K3Nv2:
    Daddy's wallet
  • K3Nv2 @ K3Nv2:
    Ngl hogwarts legacy has good pooping music
  • OctoAori20 @ OctoAori20:
    That's uh-
  • OctoAori20 @ OctoAori20:
    That's certainly a Dairy Queen sign lmao
  • K3Nv2 @ K3Nv2:
    You should see his help wanted signs
  • OctoAori20 @ OctoAori20:
    Ugh, so many sweat-dipwads in Sploon 3 Anarchy mode tonight
  • OctoAori20 @ OctoAori20:
    I didn't know this was "Make Octo never finish Fresh Season 2024 Catalog in Splatoon 3" month, good god
  • Veho @ Veho:
    What's the point of "confirming" games you know will get released. Like Nintendo "confirming" a Zelda sequel. "We can't be sure Nintendo is working on a new Zelda game, or if a new Zelda game will ever be released, until they officially confirm it."
  • Veho @ Veho:
    "There is literally no way to know if they will ever release a new Zelda game, it's wild speculation until they officially confirm it."
  • K3Nv2 @ K3Nv2:
    Black ops was the lesser shitter line in cock a poopoo tbf just a way to let people know it hasn't died or going a different route I guess
  • K3Nv2 @ K3Nv2:
    $70 DLC per 6 months is what it turned into
    K3Nv2 @ K3Nv2: https://youtu.be/R28ZSY2Sc2A?si=H5Lb6PNkzMhAHO_P