Well not exactly. The Gamecube and Wii versions of Twilight Princess had differences. The Wii map was mirrored entirely making Link right handed instead of the standard left so as to allow for Wii only motion controls. Meanwhile, it appears that Breath of the Wild is the exact same game on both the Wii U and the Switch, while I guess a difference lies in the controllers and where the ABXY and right analog stick falls, but beyond that little difference the games play exactly the same. I had thought and hoped that the Wii U version would have some exclusive gamepad features such as a constant display of the map and the ability to do on-the-go inventory managment, but from what I've heard these aren't implemented into Breath of the Wild despite Wind Waker HD and Twilight Princess HD doing so. My guess for the reason for this would be because the game is already a drain on the Wii U and the Wii U struggles to have as nice and fluid of FPS as the Switch version that implementing such Gamepad features likely would have slowed it down even more.