I'm trying to use codebreaker codes to disable all AP gains. I think many people in the FFVI community would find this helpful, as one of the most popular game challenges is an NMG (Natural Magic Game), which prohibits the use of spells not naturally learned. As it stands, people have to add so many extra restrictions in an NMG just to avoid learning spells (such as disallowing spell-teaching equipment), thus, the need for a code. I've been able to complete about 50% of the work, but now I'm stuck...here's what I have so far:
I think there are two main types of encounters that the game treats differently:
However, I can't figure out how to disable the AP from those 0xp encounters, which account for a fair amount of enemies and bosses throughout the game.
I used mGBA to narrow down the memory addresses related to AP gained from encounters.
I'm testing on the US version of FFVI Advance.
Emulators used: mGBA (PC), gpSP (Miyoo Mini)
I'm not very experienced with codebreaker, so any help you can offer is greatly appreciated!
I think there are two main types of encounters that the game treats differently:
- Normal encounters (rewarding both AP and EXP)
- Zero EXP encounters (rewarding only AP)
However, I can't figure out how to disable the AP from those 0xp encounters, which account for a fair amount of enemies and bosses throughout the game.
I used mGBA to narrow down the memory addresses related to AP gained from encounters.
- 020000FB (Codebreaker code: 320000FB 0000. Works for regular encounters but not 0xp encounters.)
- 02002F35 (Codebreaker code: 32002F35 0000. Changes the display text value of AP in the reward screen to 0, but doesn't seem to impact the actual amount of AP gained.)
I'm testing on the US version of FFVI Advance.
Emulators used: mGBA (PC), gpSP (Miyoo Mini)
I'm not very experienced with codebreaker, so any help you can offer is greatly appreciated!
Last edited by shamoneb6,