I was initially excited for this game but this reveal was a huge disappointment for me. It looks so cookie-cutter. Besides the setting and the few gimmicks like the wind and animals to guide you I don't see anything that makes this game unique. This reveal just seemed to go through and tick off all the open world game design tropes we've seen a hundred times before.
Maybe I'm just tired of open world games. I've always preferred linear.
It's Suckerpunch, so it's not surprising, really. Infamous wasn't a bad series but even as a pinched Sony title, it never got the recognition. Sly was pretty fun and had unique ideas but the annoying characters and story brought it down. All they ever made was just passable or good, depending on whether or not you're into the theme. And Ghost seems to be the same. And I see praising the combat when it's literally a mix of Assassin's Creed (even the enemy alert mark is the same) + Nioh + more violence since Sony seems to be favoring brutal visuals nowadays.
The footage seems nice and you can definitely see a good game there but I don't think I'll be picking it up. It's too violent, has too much copy-paste which doesn't feel original and the story seems forgettable based on what we've seen. If you'd strip away the expensive visuals, nobody would even be interested.
Copy-paste is ok as long as you try to work it out in such a way that feels original. Breath of the Wild takes a lot from Skyrim, Assassin's Creed and other things but again, it doesn't feel the same. When Ghost already seems the same. Rough example: when the combat started and the main hero went up to that "general" and initiated a fight, it reeked of Assassin's Creed / Far Cry thing with "mini-bosses", it's like they didn't even try to hide the copy-paste there.
Assassin's Creed has been trying to reinvent itself and I feel like the Internet is being the Internet and ignoring all AC is doing now just because "ah, it's not assassins anymore. It's not Desmond". Who is Desmond?? I barely remember his story and I played AC Brotherhood for more than 200 hours and every other entry in the series! He's a side character, at best. "Assassin's" element is still there. And it's like, do you want them to make new things? Or do you want them to conveyer games and just change the backgrounds?
Origins and Odyssey were pretty much the same thing in terms of gameplay, and I think that's ok since Origins changed the series a lot. Valhalla seems to be moving into different direction again but internet gets freaked out because "gameplay
teaser" does not show enough, ok...