DeltaBurnt said:
Woah there, I never said you were bashing the system I was just saying some people use the hardcore vs. casual argument to do that. Zelda's controls have nothing to do with casual gamers, have you not noticed how bad it is to use a d-pad in a full 3D enviroment? You never really go in the actual direction you want and honestly it just ends up hurting your fingers at times, whenever I play kingdom hearts or PS0 I'm constantly pressing up one second then right, then up again. It's fucking annoying and I hate it. The stylus controls is a perfect fix because then you go exactly where you want to go, and it just makes things less complicated. Sure it may have also been put into place to appeal to casual gamers but it's still a good fix for the d-pad in a full 3D environment.
Ugh Nintendo should have just added an analog stick to the DSi.
Well, I was using the "casual vs. hardcore" argument quite a lot and you implied that that argument is basically just going after the system.
Anyway, I've never, ever, ever noticed how D-Pad controls are broken in a 3-D environment. I played Super Mario 64 DS with the D-Pad and it actually worked better than the analog stick (on the original SM64) for me. I've never had any control fidgets in KH or PS0. The stylus here may be good on walking, but look at the other things. Rolling, slashing, turning, the standard things you take for granted in Zelda are now clumsily mapped to a touch screen alone.
Also, asdf is right. This game is a top-down perspective, essentially. It's in no way comparable to SM64, Kingdom Hearts, or Phantasy Star 0. With that being said, would you think this game would work with D-Pad/face buttons, not counting the stylus-only features? I'm talking purely core Zelda concepts, walking slashing, shielding, etc.