Hacking Hardware Acceleration for RSX GPU in OtherOS++ (PS3 Linux)

Deleted member 388531

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In 2018 we have already seen so much progress on the PlayStation 3 with a variety of new exploits and hacks that have opened many new avenues for people to join the homebrew community. However, the community developer's still are not done making new breakthroughs on the platform. One roadblock has remained on the PS3 and that was Hardware Acceleration on the NVIDIA RSX GPU, while we have seen the PS Vita / PSTV get HW Acceleration recently and how its has helped many projects on the platform. the PPC / CELL environment of the PS3 offers a challenging adventure with the architecture that the PS3 is built on, that sadly not many have been able to undertake and solve over the years, however that may of just changed.......

Developer RenéRebe has made some great progress on the PS3 in OtherOS++ (PS3 Linux), He produced a video on YouTube detailing the technical side of this breakthrough for PS3 Linux (OtherOS++) that Hopefully (my personal hope) can benefit GameOS one day as well so that we can improve the overall homebrew landscape as well like perhaps finally the inclusion of an N64 emulator(?) or Improved 3d emulation in general, we know the hardware (if emu contains a PPC port) can do it, point to the internal emulators of PS2 / PSP / PS1 emulation to gauge the capabilities of emulation on the HW.
-STLcardsWS



PS3/Linux NVidia RSX HW Acceleration

My summary of three nights of debugging to get PS3/Linux hardware accelerated X working again. It is finally up and running; in OtherOS++ with full access to the Nvidia RSX GPU
Update: Also the developer posted this video a few days prior to the one above


Running PS3 PPC64 Linux in GameOS w/ FULL ACCESS RIGHTS!


The first steps on the way to make PS3 Linux great again, and run it with full GameOS rights!

Thanks @gercapo for the Alert
 
Last edited by Deleted member 388531,

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