Even if it was ported nothing running android would be able to run it full speed. It will probably be ported eventually, but not for a whileMeh, there goes the whole point.
["no, it is not available for android"]
Meh, there goes the whole point.
I wish this could be done with 3ds homebrew
The point is DS games belong on a portable device with a touch screen. If you want to emulate DS games, then phones are the best hardware for that.Really? From the looks of the stuff from the OP and beyond the idea was first a proof of concept that you could render the the DS' 3d systems at higher resolution than native, and get something useful out of it, an idea that had been kicking around for a few years without many people doing anything about it. After that proof of concept came refinements and bugfixes. Hardly seems to miss the point or be pointless.
The point is DS games belong on a portable device with a touch screen. If you want to emulate DS games, then phones are the best hardware for that.
The point is DS games belong on a portable device with a touch screen. If you want to emulate DS games, then phones are the best hardware for that.
I never said that you don't need a controller.But the DS isn't just about the touch-screen. Sure, touch-screen-only games would possibly do fine, but now apply the usual combo of tactile controls to it, and such a thing would likely require a wireless controller since both the touch-screen interface and placements for on-screen buttons would be rather cluttered. The phone may be completely capable of emulating the handheld, but using it for actual play is a different story.
I don't know if somebody else asked this, but is it possible to get filtering to work with this to sharpen up some of those 2d sprites?
I mean, thats whats up, and I don't know why it wouldn't work with it now in the first place? How hard is it to place some scan lines on the screen? Must be using a different engine(?) then the normal one that lets you use filters is my only guess.
Also, anybody have an older version of this emu? I have the newest and openGL is not the way to go and I hear many people saying it is faster in openGL using the older version. Thanks.
Also, anybody have an older version of this emu? I have the newest and openGL is not the way to go and I hear many people saying it is faster in openGL using the older version. Thanks.