well as far as i know, the idea with it is the same.
you cant use full screen sized ones so the whole 300xwhatever it is the max size, and iirc there's a limit on how many you can put. too many will just tilt the psp.
anyway the process of doing it is the same, you expand the 0-12.bmp to hold your wallpapers instead of the little bitmaps that hold the original "colors" (they're just small bmp's that get stretched to fullscreen when loaded)
one of the prx or rco's holds the values for it you need to change (dont ask me which one, i havent done this in a decade and going off memory.)
you need to change the values for the resolution of a single image in the 0-12.bmp, the number of images in the file and the size of a single entry in bytes (they have to be the exact size defined in the file.)
the bmp file itself is just multiple bmp files that have been copied into one by cramming them into one file one after another. You can do that by making single files like 01.bmp 02.bmp etc etc, and then using commandline to copy them together like:
copy /b 01.bmp + 02.bmp + 03.bmp allfiles.bmp
again, a single bmp in the final file has to have the exact size in bytes and resolution that is defined in the resource file, othervise it will not load.