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Nintendo Switch
How well does RetroArch's 'run-ahead' feature reduce latency with NES emulation on the Switch?
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<blockquote data-quote="Meteor7" data-source="post: 8296189" data-attributes="member: 350134"><p>It is most certainly very CPU intensive, which is why I was curious just how far it could be pushed. According to <a href="https://www.libretro.com/index.php/retroarch-1-7-2-released/" target="_blank">this</a>, though, it seems like they do have run-ahead implemented on Switch, though I haven't been able to confirm myself, of course.</p><p></p><p></p><p>I'm actually quite grateful we've got the feature already, even if it is indeed a big buggy. While I haven't tested the PC build with many games other than Super Mario World, the run-ahead feature drops latency low enough and with enough stability to make Kaizos fun, and that's quite the boon for me. Besides, I'm rather giddy just being able to see input lag being countered so hard, even if it's less than perfect so far. I'm excited to see more stable implementation in the future. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite51" alt="^_^" title="happy ^_^" loading="lazy" data-shortname="^_^" /></p><p></p><p></p><p>Mm, yeah, I'd imagine many PS1 games wouldn't be full-speed yet. C'est la vie.</p></blockquote><p></p>
[QUOTE="Meteor7, post: 8296189, member: 350134"] It is most certainly very CPU intensive, which is why I was curious just how far it could be pushed. According to [URL='https://www.libretro.com/index.php/retroarch-1-7-2-released/']this[/URL], though, it seems like they do have run-ahead implemented on Switch, though I haven't been able to confirm myself, of course. I'm actually quite grateful we've got the feature already, even if it is indeed a big buggy. While I haven't tested the PC build with many games other than Super Mario World, the run-ahead feature drops latency low enough and with enough stability to make Kaizos fun, and that's quite the boon for me. Besides, I'm rather giddy just being able to see input lag being countered so hard, even if it's less than perfect so far. I'm excited to see more stable implementation in the future. ^_^ Mm, yeah, I'd imagine many PS1 games wouldn't be full-speed yet. C'est la vie. [/QUOTE]
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How well does RetroArch's 'run-ahead' feature reduce latency with NES emulation on the Switch?
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