RetroArch has a feature to reduce latency called 'run-ahead' which pre-emulates a set amount of frames ahead, and displays the frame corresponding to the button you press when you press it. As someone without a hacked Switch, I'm curious of how well the function has worked for reducing latency on NES titles in particular, but also for any emulation in general. Specifically, how low can the latency get? Has anyone taken any rough measurements? Does it adversely affect performance in some way? Does it introduce glitches or instability? Does it set your Switch on fire? Does it make all your dreams come true and dispense candy? All of the above? The reason I ask is because I'm curious to know whether one can achieve a lower latency on NES titles through RetroArch on Switch than through Nintendo's emulation given as part of their subscription service, and if it can, then what sort of trade-offs might be part of the deal. I'm also curious to hear any observations or opinions regarding how well the Switch version of RetroArch functions in general. Aaaand I suppose that's all, have a good day. Or don't. I'm not your mommy. ...probably.