Hyrule Warriors: Definitive Edition Trailer



Nintendo has put out the first official trailer for Hyrule Warriors: Definitive Edition, showing off the new features of the port, such as new costumes, inclusion of all previous DLC, and 29 playable characters. It was also announced that the game will feature support for three Breath of the Wild amiibos (Archer and Horseback Link, Zelda), though it was not revealed what they will unlock. Hyrule Warriors is set to launch sometime this Spring in the west, and on March 22 in Japan, for the Nintendo Switch.

Cut down enemy hordes as Legend of Zelda™ characters – in full 1080p TV mode – or in two-player on one system! Link and Zelda can battle in costumes from the Legend of Zelda: Breath of the Wild game, while Tetra and King Daphnes appear in scenes based on the Legend of Zelda™: The Wind Waker game. Find and care for fairies who will aid you in battle!
 

Eurasiam

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I would like to hear something if they bumped the framerate up to 60. I love hack and slash games, and i enjoyed this one alot. A bump up to 60 would be an immediate buy for me.
 

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  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
    Sicklyboy @ Sicklyboy: I'm not familiar with the technicalities of the differences between the two versions, but I'm...