Hacking if in the future we can make our own games copies can we have online?

dragonmaster

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well i am wondering as i know the problem that we wont have online is cause game id of one copy will be banned as it will be online for various places and so they would know that something is not right
my question is simple if for example in the future i can dump my pokemon x or any game to my micro sd will i be able to use its online function as long as i dont share it ?
 

Qtis

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Depends a lot on the way Nintendo implements restrictions for online gaming on their network. If Sony or Microsoft are in any way a comparison, you'll be able to play until the banhammer of heavens lands on your console and you'll never be able to play online again (excluding workarounds, but they usually don't give permanent access either).
 

dragonmaster

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but thats no prediction fact why online on flashcards is absent is cause they can know you run a copy ,if i have my own game copy why i can not use online/ it is not a prophecy of the future just a question which does come from what we know untill now
 

Steena

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Is it true that every game has an own ID and if more than one goes online, they get banned?

Doesn't sound very consumer-friendly to me. What if a hacker bruteforce-guessed IDs (assuming we have a way to go online with roms, etc) before the future legit owners of the game? What if the legit owner of the cart is offline? Then is the pirated copy able to go online? And what if the pirated copy remains online? Is the original owner locked out of online?

Also the fact that MS and sony never implemented this shows that there must be a reason, cause it seems too effective to pass up.
 

Avalynn

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Just out of curiosity and this show my lack of understanding so please forgive me if this sounds dumb from a technical standpoint. Why can't someone make a 1:1 of the NAND flash and EEPROM and literally copy that on to another device of the same configuration? If a low level bit for bit copy was made and then copied back on to another device? Is is the code in the EEPROM that store the unique ID for each game or is it written to the NAND flash?
 

Arras

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Is it true that every game has an own ID and if more than one goes online, they get banned?

Doesn't sound very consumer-friendly to me. What if a hacker bruteforce-guessed IDs (assuming we have a way to go online with roms, etc) before the future legit owners of the game? What if the legit owner of the cart is offline? Then is the pirated copy able to go online? And what if the pirated copy remains online? Is the original owner locked out of online?

Also the fact that MS and sony never implemented this shows that there must be a reason, cause it seems too effective to pass up.
The main problem is manufacturing costs would increase AFAIK. I'm prettu sure it's just a theory though, and it may or may not be related to why Gateway online doesn't work. As to whether it will be fixed with self-dumps, I really doubt it.
 

Huntereb

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If Sony or Microsoft are in any way a comparison, you'll be able to play until the banhammer of heavens lands on your console and you'll never be able to play online again...


Not entirely true. My Wii was banned a few years ago and my sister got pissed off that she couldn't play online, so she called Nintendo and they un-banned our console. They forced her to completely wipe the Wii, and told her that if it ever happened again it was permanent. After that, I just used MAC/IP/Wii ID spoofers and it never got banned again.

I'm not sure how well cheating and using ROM's relates, though.
 

Qtis

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Not entirely true. My Wii was banned a few years ago and my sister got pissed off that she couldn't play online, so she called Nintendo and they un-banned our console. They forced her to completely wipe the Wii, and told her that if it ever happened again it was permanent. After that, I just used MAC/IP/Wii ID spoofers and it never got banned again.

I'm not sure how well cheating and using ROM's relates, though.
With a new online architecture, it is highly unlikely for Nintendo to unban consoles anymore. Sony or Microsoft will not unban consoles or gamertags/psn ids if they find you breaking the rules. Especially in the case of a hacked console and/or cheating.
 
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Is it true that every game has an own ID and if more than one goes online, they get banned?

Doesn't sound very consumer-friendly to me. What if a hacker bruteforce-guessed IDs (assuming we have a way to go online with roms, etc) before the future legit owners of the game? What if the legit owner of the cart is offline? Then is the pirated copy able to go online? And what if the pirated copy remains online? Is the original owner locked out of online?

Also the fact that MS and sony never implemented this shows that there must be a reason, cause it seems too effective to pass up.

I doubt that's the case. Flashing each individual ROM chip with a unique ID doesn't seem too cost-effective to me. It's more like an unintentional bug with the way the exploit works, I think.
 
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gamesquest1

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I think it's likely that gateway just edits the firmware to accept "debug carts" or something like that, then the gateway card emulates a debug card which wouldn't be able to access online features, which would explain why it was blocked off the bat, as nintendo would already have debug carts blocked from online play from the start, that would explain why the "online is not available with this card" string already existed in 4.x

I doubt it has much to do with the actual dump
 

gamesquest1

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Nope, it doesn't. It only disables the security checks.
Well they did something that is different than retail carts, as just disabling security checks would mean that retail carts would work in gateway mode too, but just not have the security checks run, maybe it is just a side effect of them adding "security" to make sure others couldn't just make a fake card and run it on their firmware

Idk I won't pretend to be an expert but I highly doubt online not working is due to special unique codes on roms
 

DRWS

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I doubt that's the case. Flashing each individual ROM chip with a unique ID doesn't seem too cost-effective to me.

That is exactly what happens though. Each cart has its own unique encryption key, encrypting both the ROM and save file different than another. You can't take a Powersaves backup from one cart and make it work on another for that reason.
 

profi200

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What every Launcher.dat do is just disabling the protocol encryption for communicating with the card. But to avoid clones, there is a encrypted handshake.

But yes, every single original gamecard has a unique id. I doubt they implemented something to properly emulate that yet.


€:
And no, it cost them nothing extra. They just burn a unique id on the cartridge on manufacturing.
 
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What every Launcher.dat do is just disabling the protocol encryption for communicating with the card. But to avoid clones, there is a encrypted handshake.

But yes, every single original gamecard has a unique id. I doubt they implemented something to properly emulate that yet.


€:
And no, it cost them nothing extra. They just burn a unique id on the cartridge on manufacturing.

That would be like stamping each CD for PC software with its serial key hard-coded in.
 

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