Moots said:
Yeah I am gonna go ahead and say I read oblivion reviews before picking it up, as I am sure thousands of others did aswell. I enjoyed the game a hell of alot, I'd give it a 9 outa 10 as I am sure alot of those thousands of people would aswell.
So thousands and thousands of people loved the game. The reviewers loved the game......
OH WAIT I KNOW! People only loved it cause the reviewers said it was good!......Piss off. Good games are good games.
Oblivion is not a bad game. Its a good First Person Shooter with rpg elements to it. As an RPG its just awful and pointless, there is 0 sense of accomplishment.
As a person who likes FPS games, I can appreciate Oblivion, Its different and unique when compared to other First Person Action games, it has good story bits to keep you entertained, it gives you a nice world to explore.
As a person who also likes RPG games, Oblivion was just a slap in the face by Bethesda. They just focused on making a good looking action game and went in to include the RPG elements at the last few months in development and it shows. Constantly we've heard talk about radiant AI, Im telling you Bethesda should work with Sony when it comes to over hyping this was right up there with the emotion engine and the "omg supercomputer! cell processor!!" PS3: all talk and a huge disappointment once the actual product was presented. I don't really see anything spectacular about the NPCs, in fact they are just about as good as on any other RPG if not slightly worst, it only looks good in comparison to Morrowind cause of how atrociously bland the NPCs were on Morrowind.
More over the quests were overhyped, the exploration aspect was pointless with an arrow literally telling you where to go: I remember getting completely and utterly lost in Daggerfall and to a lesser extent in Morrowind too and those were some of the best RPG memories I have. Now this is just all gone I can just click on a location then follow the little arrow...what is the point of even having a map anyway? Might as well have just a drawing for you to click the location you wanna travel to ala Fallout 2. Even If i ditched the ridiculous quests systems altogether and modded the compass out of the game I still don't find the point to do anything on this game: On Morrowind you had to had certain skills before progressing on guilds and quests, and you could run into gods as soon as level 1 ( literally, you could go pick the lock and fight Vivec at level 1 if you wanted to ). On oblivion if I have invested time and effort into finding daedric equipment literally forged by demigods, guess what? Town guards can still beat you senseless and starving thieves on the roads have all magically obtained the same equipment while apocalyptic monsters that could destroy anybody but the strongest hero in the world are just roaming around next to messengers while they pass by unharmed...
The game was just ridiculous as an RPG, it was so hugely popular and well received because it was a very good
Action game and a technological marble. Guess what? All shooters usually are ( see Gears of Wars, Call of Duty 4, go back to any point in time since Quake and you'd see FPS games as the technology flagship products and always immensely popular ) I am glad so many people liked, but this was NOT the game RPG fans of the Elder Scrolls series were expecting. Thats ok really, but we'd appreciate it if the series could end up on a high note as Morrowind ( even with all its flaws, still an RPG ). The same goes for Fallout, it was fine gone rather than turn into an Action game: for every 10 FPS gamers that loved Oblivion there is at least 1 or 2 RPG fans that were cheated into buying something barely inside their favorite genre.
By looking at this thread I can symptathize with the first poster, both as an RPG fan and as a Progressive music fan.