I was just wondering if anyone was familiar with any way we could remove the intros of games that are non skipable.
The Japanese Castlevania (new one) has 2 screens, Konami and the Video codec one, the us one has 4: Licensed by Nintendo, Konami, Video Codec, Online ESRB Interactions warning. Not counting the warning that comes up on the DS, this is 5 timed intros you have to watch before the intro movie starts, which is getting more than annoying these days.
I think idealy, removing the licenced by nintendo, video codec, and online esrb warnings would be best, and leave the Konami logo as skipable by pressing a button. Unfortunately, this is probably some actual hacking, so I don't know the first thing on how to do this... but I'm sure someone does! Perhaps all these intros are built roughly the same way, and a general utility could be built?
I'm also wondering, if the files in the "overlay" have anything to do with it, because the US rom has a few bigger ".bin files" than the Japanese version, which I thought could be these screens. Maybe overlay is the collection of any full screen graphics? If this is the case, then maybe it would be even easier to identify them and remove them from the rom code.
Any interest in this at all? Or do you guys not mind waiting an extra 10-15 seconds to play a game?
The Japanese Castlevania (new one) has 2 screens, Konami and the Video codec one, the us one has 4: Licensed by Nintendo, Konami, Video Codec, Online ESRB Interactions warning. Not counting the warning that comes up on the DS, this is 5 timed intros you have to watch before the intro movie starts, which is getting more than annoying these days.
I think idealy, removing the licenced by nintendo, video codec, and online esrb warnings would be best, and leave the Konami logo as skipable by pressing a button. Unfortunately, this is probably some actual hacking, so I don't know the first thing on how to do this... but I'm sure someone does! Perhaps all these intros are built roughly the same way, and a general utility could be built?
I'm also wondering, if the files in the "overlay" have anything to do with it, because the US rom has a few bigger ".bin files" than the Japanese version, which I thought could be these screens. Maybe overlay is the collection of any full screen graphics? If this is the case, then maybe it would be even easier to identify them and remove them from the rom code.
Any interest in this at all? Or do you guys not mind waiting an extra 10-15 seconds to play a game?