Homebrew Question Is someone interested in porting Super Mario War to Switch?

TeddyBearYoshi

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I would absolutely lose it if this happened.

I played this so much on Wii, being able to play it again on Switch with friends would be a dream come true.

(Apologies if this counts as necroing, I don't know how long it has to be inactive to be considered dead. Just wanted to show my support to the idea.)
 
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pandavova

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I would absolutely lose it if this happened.

I played this so much on Wii, being able to play it again on Switch with friends would be a dream come true.

(Apologies if this counts as necroing, I don't know how long it has to be inactive to be considered dead. Just wanted to show my support to the idea.)
Its not necroing if its true ;)
 

TeddyBearYoshi

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I've been trying to figure out how to do or use any of this but I'm kind of at a loss as I'm not really any kind of developer. I've gotten to typing make then no response from Msys2 seems to happen, or anything. Had no issues compiling the templates and not experienced enough in any of this to know what's up.

EDIT: Nevermind, I got that to work. However now I get an error "/smw-nx-master/src/smw/platform/network/enet/NetworkLayerENet.h:6:10: fatal error: enet/enet.h: No such file or directory
#include <enet/enet.h>
^~~~~~~~~~~~~
compilation terminated.
make[1]: *** [/opt/devkitpro/devkitA64/base_rules:14: net.o] Error 1
make: *** [Makefile:150: build] Error 2"

If someone else could compile this I would be very grateful, this is way above my level and pretty frustrating trying to figure out. I'm not even certain this build of the game works yet.
 
Last edited by TeddyBearYoshi,

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