Det1re said:To use alternate DOL activate it for the channel. This will then look at sd:/usb-loader/XXXX.dol, where XXXX is the TitleID (w/o the DeveloperID).
enlargedhousecats said:Det1re said:To use alternate DOL activate it for the channel. This will then look at sd:/usb-loader/XXXX.dol, where XXXX is the TitleID (w/o the DeveloperID).
um, sorry I don't quite understand
can you please use pictures or something
oh, you just said what he said but I think I understand now. I put it in the root of the SD card and name it after the title ID, is that correct. If I'm wrong don't hate me, I'm still a noob at this stuff still.Rambytes said:enlargedhousecats said:Det1re said:To use alternate DOL activate it for the channel. This will then look at sd:/usb-loader/XXXX.dol, where XXXX is the TitleID (w/o the DeveloperID).
um, sorry I don't quite understand
can you please use pictures or something
Are you serious???? You don't understand?!?!!?!?
Example: Mario Kart US version
the gameID for mario kart US is RMCE. So you take the alternate DOL for this game, and you put this same DOL in your SD card, in the folder /usb-loader/ from the root, and you name the DOL with the ID of the game, in this case RMCE.DOL
Hi.TheShadowRunner said:Hi Cluster, is it possible for Loadstructor to support FAT32 and NTFS drives? (GX and ConfUSBloader do it).
That's the only reason i'm holding to WBFS, being able to launch USB Game channels.
I hope Loadstructor can support those filesystems in the future!
See you,
TSR
blaizX said:hi cluster.
is it possible to create a dol-file instead of a wad-file? so i could start wii-games due homebrewchannel?
this would be beautiful^^
blaizX said:hi cluster.
is it possible to create a dol-file instead of a wad-file? so i could start wii-games due homebrewchannel?
this would be beautiful^^