'Made with FUZE' for Nintendo Switch announced; enables FUZE4-developed games to be sold on the eShop

madeWithFUZEsmall.png

FUZE Technologies, the company founded by GBAtemp's very own @JonSilvera and the creators of the educational coding game FUZE4 on the Nintendo Switch, are back with a new project: Made with Fuze. The latter enables budding developers using the FUZE4 software to market their newly-minted game and earn money from it from the Nintendo eShop.

Accompanying this announcement is the debut Made with Fuze title Super Funky Bowling developed by FUZE4 community member Nathaniel Strub (aka. Scrubz) which was created for a FUZE4 competition.



Super Funky Bowling will be available on the Nintendo eShop from October 14th for $/£/€ 2.99.

:arrow: SOURCE: GBAtemp Inbox
 

hippy dave

BBMB
Member
Joined
Apr 30, 2012
Messages
9,958
Trophies
2
XP
30,541
Country
United Kingdom
Well, recoding is definitely easier than starting a new project. Also Puzzle games are good fodder. What have you got?
Here's an old Pico-8 version, I can't remember if that one has the rare crash bug fixed but it's got endless procedural levels. I've got plans for revamping like curated level packs, daily challenges (I don't suppose FUZE has online scoreboard support does it?) etc, as well as an aesthetic upgrade.
 

JonSilvera

Developer
Developer
Joined
Jan 17, 2018
Messages
12
Trophies
0
Age
57
XP
289
Country
United Kingdom
Here's an old Pico-8 version, I can't remember if that one has the rare crash bug fixed but it's got endless procedural levels. I've got plans for revamping like curated level packs, daily challenges (I don't suppose FUZE has online scoreboard support does it?) etc, as well as an aesthetic upgrade.
Dave, that's really nice, really charming. Yes it needs a few aesthetic upgrades and it will need variations there two. No doubt there is a potential product though. I very strongly recommend you take a look into FUZE as you'll find it a doddle to convert the logic etc. - register on fuzearena.com so we can communicate further. Who knows...
 
  • Love
Reactions: hippy dave

hippy dave

BBMB
Member
Joined
Apr 30, 2012
Messages
9,958
Trophies
2
XP
30,541
Country
United Kingdom
Dave, that's really nice, really charming. Yes it needs a few aesthetic upgrades and it will need variations there two. No doubt there is a potential product though. I very strongly recommend you take a look into FUZE as you'll find it a doddle to convert the logic etc. - register on fuzearena.com so we can communicate further. Who knows...
Thanks! Will see what I can do...
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, kind of like mugen or rivals of aether?
  • S @ salazarcosplay:
    and also ahve the option to play as a human
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
    Xdqwerty @ Xdqwerty: @BigOnYa, why does the health behavior exist if you can just use a variable?