MAME Version 0.222 release

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MAME Version 0.222 has been released.
MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release.
There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware.
Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System.
New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.

Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.

The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s.
The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme.
Acorn BBC series drivers now support Solidisk file system ROMs.
Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed.
Software list additions include a collection of CDs for the SGI MIPS workstations.

There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.

Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.

You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.
 

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  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
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    or like terminatior
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    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    +1
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    how are you\
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    @salazarcosplay, we just talked like 2 hours ago
    Xdqwerty @ Xdqwerty: