Marvel vs Capcom 3 Character Reveal

Cablephish

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QUOTE said:
Marvel vs. Capcom series regular Spider-Man will make a return, and old webhead will sport his classic red and blue costume. From the gameplay clips Capcom presented during its stage presentation, it seems Spidey will retain many of his moves from previous MVC games, but also looks to sport some new web zip-line manoeuvres that help him quickly get behind opponents. His maximum spider super also gets a visual revamp--Spidey will now zip back and forth from walls, leaving webbing behind him that will encase his opponent, and finishes it up with a powerful foot stomp from above.

Resident Evil antagonist and leather aficionado Albert Wesker was also unveiled and will sport his classic dark coat, dark clothes, and dark sunglasses combo. From the gameplay clip shown, it looks like one of Wesker's key abilities will be a handy teleport that quickly switches his position around onscreen. Three supers were also shown--the first was essentially a counter move that allowed him to drop an opponent mid-super (in this case, Captain America), while the second was a series of fast hits that saw Wesker bounce from wall to wall (a la Spider-Man). The third had Wesker striking his opponent multiple times, before jumping over his head, producing a missile out of nowhere, and dropping it on his opponent.

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Watched Resident Evil Afterlife, not a bad movie. Great that Wesker is in this game.

Looks like a great moveset. Quick attacks and all that, kinda like in the games.

You know, how he moves at mach speed and all that??
 

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  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    +1
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    how are you\
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    @salazarcosplay, we just talked like 2 hours ago
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    I had the Goodyear blimp fly real low right over my house this morning, was weird out of nowhere looking up and seeing it that close up. Memorial golf tourney going on by me in Dublin Ohio and its there.
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    @BigOnYa, i tried the gdevelop mobile app and theres a event limit and you have to pay to add more events
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    I never used the mobile or online versions, just the pc version.
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    @BigOnYa, i only use the online version
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  • Xdqwerty @ Xdqwerty:
    @BigOnYa, did you get drunk?
    Xdqwerty @ Xdqwerty: @BigOnYa, did you get drunk?