youc can use Display settings -> Limit framerate for the time beingI was wondering if its possible to change the fast forward option to be a toggle so I dont have to hold down the ZL button everytime I want to fast forward?
forwarders require piracy patches and are known to cause some weird issues. Thus they are explictily unsupported by me.
that's not the point why I don't support them. I don't support homebrew nsps of any kind, no matter if you created them yourself or not.Would you please clarify ? To me the response reads as if people demanded to distribute the forwarder itself - and then the response is of course not.
It's because the requirement of sigpatches to run NSP's in that manner is frowned upon as everyone has this anti-piracy god complex in these communities anymore even though making any form of emulator is going to come along with piracy anyways since no one truly "owns" the games they are emulating as it is much easier to get them through other sources. This and the drama surrounding the topic is why you will see most creators say they only support, "title redirection" when NSP creation works fine and makes it much easier for the end consumerThis is a great emulator, amazing work catlover007!
Would you please clarify ? To me the response reads as if people demanded to distribute the forwarder itself - and then the response is of course not.
It's not much of a God complex if it's something you personally just feel weird about and don't want to partake in that aspect of it. Being anti-piracy in these circles is also really safe, especially considering what company's systems we're dealing with. Homebrew itself is always known as being open to piracy, but you don't make a big flashing sign about it. It's not the same as the actual act of piracy, y'know, getting the roms.It's because the requirement of sigpatches to run NSP's in that manner is frowned upon as everyone has this anti-piracy god complex in these communities anymore even though making any form of emulator is going to come along with piracy anyways since no one truly "owns" the games they are emulating as it is much easier to get them through other sources. This and the drama surrounding the topic is why you will see most creators say they only support, "title redirection" when NSP creation works fine and makes it much easier for the end consumer
the deko3d renderer isn't planned to be merged into upstream, it will stay in this port because there's not really a point in having it anywhere else.I love the speed and really hope the deko3d PR gets accepted
did it for you? Normal homebrew like melonDS shouldn't ever break with these things (except that one time Nintendo changed how input is passed to applications, but I can't recall any other instance of something like this).Hi, y'all. Did MelonDS break in the latest Atmosphere and/or OS firmware?
To me and a friend I know... It was working just fine. I wonder if I did something wrong?did it for you? Normal homebrew like melonDS shouldn't ever break with these things (except that one time Nintendo changed how input is passed to applications, but I can't recall any other instance of something like this).
the deko3d renderer isn't planned to be merged into upstream, it will stay in this port because there's not really a point in having it anywhere else.
it works fine for me with firmware 13.1.0 and Atmosphere 1.2.4.To me and a friend I know... It was working just fine. I wonder if I did something wrong?
getting deko3d to work with Retroarch on Switch (which uses OpenGL) would be possible but a huge hack and I frankly care too little about the libretro version of melonDS to put any work into that.Have you thought about making an exclusive RA core for arm64 systems with deko3d?
One that's separate from the main melonDS. Perhaps that could be feasible so the updated melonDS with deko3d appears on the buildbots as well.
I reinstalled it and it now works. I probably did something stupid.it works fine for me with firmware 13.1.0 and Atmosphere 1.2.4.
getting deko3d to work with Retroarch on Switch (which uses OpenGL) would be possible but a huge hack and I frankly care too little about the libretro version of melonDS to put any work into that.
it's the cursor for the touch screen input. In mouse mode move it to the edge of the screen with the right analog stick and it will disappear.I reinstalled it and it now works. I probably did something stupid.
By the way, is it possible to remove that semi transparent hand from the bottom screen?