Emulating a handheld on a newer handheld always makes me laugh. Great work! This looks really nice.
No need to support me, I'm just doing this for fun. If you want to support melonDS, it has a Patreon here. StapleButter is the main developer behind the emulator, and she'll be the main one bringing us improvements like the hardware renderer and such. I'm just here to port everything over to the Switch.I love this project, how can i support you?
Lol, the way I see it, it'll eliminate the need to carry around both my Switch and my DS. Well, at least somewhat. It still can't play 3DS gamesEmulating a handheld on a newer handheld always makes me laugh. Great work! This looks really nice.
Wow, I love how easy it is to overclock the Switch with the new libnx update. I've now learned that my audio output is a little crispy even when the emulator is running full speed. Also, I actually need to implement a frame limiter now! I've gotta take care of these things, along with adding a menu option, before a release. In the meantime, because I know everyone will ask for it, here's a quick build that will automatically overclock to 1912mhz when you load a game. Just... be careful, don't go overheating your Switches! (Seriously, if you run it for too long it might have some consequences)
Testing with SoulSilver, battles seem to be full speed, overworld is a little slow but it's bearable.Pokemon in Full Speed? Or Smooth Speed?
Testing with SoulSilver, battles seem to be full speed, overworld is a little slow but it's bearable.
So yeah, max overclock will get you some decent speeds. Less intensive stuff (gen 4 Pokemon battles, Ace Attorney, etc.) will run full speed. Unfortunately I still haven't completely figured out the audio (read: I still have no idea what I'm doing) so even at full speed it doesn't sound perfect. If it's too annoying, I guess you could just mute it for now. Or wait until I figure it out. Anyways, have fun with the overclock!-Added Switch CPU overclocking; default off (1020 MHz), max 1785 MHz
-Added framerate cap to prevent games that now reach full speed from going too fast
does it have to install .nsp? im still on 3.0.0Wow, I love how easy it is to overclock the Switch with the new libnx update. I've now learned that my audio output is a little crispy even when the emulator is running full speed. Also, I actually need to implement a frame limiter now! I've gotta take care of these things, along with adding a menu option, before a release. In the meantime, because I know everyone will ask for it, here's a quick build that will automatically overclock to 1912mhz when you load a game. Just... be careful, don't go overheating your Switches! (Seriously, if you run it for too long it might have some consequences)
Nope, it's a .nro. Run it with the homebrew menu. There's an optional .nsp forwarder for those who would prefer to launch it directly from the home screen.does it have to install .nsp? im still on 3.0.0
SWEET!Nope, it's a .nro. Run it with the homebrew menu. There's an optional .nsp forwarder for those who would prefer to launch it directly from the home screen.
None that I'm aware of. I don't have a capture device so I wouldn't be able to make a decent video (recording the screen with a phone is gross) but if anyone wants to make one they're welcome to do so.any video to showcase the emulator ?