Homebrew mGBA official standalone Wii port

ngs428

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Draguna

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Look, I tried to sign up in Orum gc forever , to give my opinions about the mgba but could not. I would ask if by chance this emulator requires the console nand to run as some Not64 games, I do not want to put my wii at risk.
 

nakata6790

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I am using the enhanced version and I am not getting audio. Is there something I am not setting up properly?

I just tested my setup again, and it works as intended here. Seems there's something on your part.
I suggest erasing the /apps/emgba/ folder as well as the/mgba folder from your SD. Then redownload the latest enhanced mGBA build (24-11-2015) and put the new folders in your SD, and run the app through HBC.


Look, I tried to sign up in Orum gc forever , to give my opinions about the mgba but could not. I would ask if by chance this emulator requires the console nand to run as some Not64 games, I do not want to put my wii at risk.
No it does not require Wii NAND.
 

Draguna

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I just tested my setup again, and it works as intended here. Seems there's something on your part.
I suggest erasing the /apps/emgba/ folder as well as the/mgba folder from your SD. Then redownload the latest enhanced mGBA build (24-11-2015) and put the new folders in your SD, and run the app through HBC.



No it does not require Wii NAND.


Guy that great because I will now reset pokemon fire red on the emulator : even though at an early stage he shows even better than the vbagx because as he said wheel pokemon fire red with great lightness and does not crash , one thing that caught my much attention is on how it performs with the classic control because face looks like I'm playing a virtual game console , as the precision that he says is impressive ( tested with metroid fusion ) , telaé size options anything but should change it just hit a button to change much simpler than getting in on a menu. My opinion is that it will is good at the point where this need only minor repairs . But congratulations for the work.

The last two questions, which will be the author of this prejeto want to work in a new snes emulator for wii ? as a version where the classic control as accurate as the mgba Necesario was yes , and if we can suggest outraé loader interfaces for the future. thanks again .
 

nakata6790

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- Custom button mapping for mGBA is planned, as stated by its' dev.
- SNES emulation is basically perfect, via Retroarch SNES9X Next core (1.0.2 build). Use that, and for lightgun or mouse games, use Zopenco's mod of standalone SNES9X GX.
 

ngs428

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I just tested my setup again, and it works as intended here. Seems there's something on your part.
I suggest erasing the /apps/emgba/ folder as well as the/mgba folder from your SD. Then redownload the latest enhanced mGBA build (24-11-2015) and put the new folders in your SD, and run the app through HBC.
.

When I extract the download it has the apps folder, the emGBA folder and 3 emgba files. Do I need to copy over the 3 emgba files? I copied over the apps and mGBA folders as usual.
 
Last edited by ngs428,

nakata6790

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You 're welcome!
A heads up for anyone else, enhanced mGBA has been updated yesterday (10-12) with new borders and stuff. Same link as before.
 

ShadowOne333

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You 're welcome!
A heads up for anyone else, enhanced mGBA has been updated yesterday (10-12) with new borders and stuff. Same link as before.
Does emGBA still require a modifed XML file with the arguments for filters and such?
Or do we have those options in the configurations inside the app already?
 

nakata6790

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It's automatic. You download the extra files from here and put the frame.tpl.gz and frame-srgb.tpl.gz files in the /mgba folder.
For more configuration, you have to edit the .xml file but i have not done that.
 

ngs428

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Latest 12/10 works great. Love the border!

ZIP file support is needed. The retroarch core has it, but I would like to see it in the enhanced version.
 

justjack

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I tried the latest nightly with pokemon emerald and leaf green and I noticed something about the audio. I chose the stereo option in-game and the sound that should come from the left speaker comes from the right one, and vice versa. You can notice this in battles because you have pokemon on the left and on the right of the screen and their cries and attacks are heard from the opposite side.
 

Chaos Rush

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- Custom button mapping for mGBA is planned, as stated by its' dev.
- SNES emulation is basically perfect, via Retroarch SNES9X Next core (1.0.2 build). Use that, and for lightgun or mouse games, use Zopenco's mod of standalone SNES9X GX.
Does Retroarch still not let you have per-core resolution settings? Having games display properly is a huge deal-breaker for me.
 

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