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Microsoft adjusts Xbox One DRM policies, online check-ins and used game complications are history
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<blockquote data-quote="Qtis" data-source="post: 4688582" data-attributes="member: 246392"><p>A step forwards, two steps backwards. While the online only requirement was a bad pull from Microsoft, the other features were interesting, if not revolutionary in many ways. Now that they reverted their stance on the online gaming side, they basically trashed quite a few good options. I doubt many people would complain about the online requirement if it wasn't as strict as once a day. Once a week or once a month (Spotify for the latter, anyone?) would suffice to deter possible abuse and make gaming still possible in limited locations (places without constant internet access, such as summer cottages, military sites, even some homes).</p><p> </p><p> </p><p></p><p>I support DRM entirely for the reasons that it's supposed to do. Protect the content from illegal sharing and access (mostly bootlegs). The means I don't support. I don't know how people of all fan followings have supported DRM. Many have had to deal with it, but rarely have I seen or heard someone saying "Good that we have this online check for this single player game, otherwise someone would rip me or take something away from me". Instead it's more likely to be "Oh no, not this thing again".</p><p> </p><p>Except it's mostly the people who legitly buy the games that suffer from the limitations of DRM. Thus I can see no reason for DRM from the consumer point of view. Want to play single player offline? No can do (C&C4) except with a modified game install that disables required online. Forgot your account password to service X that isn't used anymore due to the company going under? No gaming, unless you manage to get a cracked game executable.</p><p> </p><p>As for publisher/developer, yeah. The game will be secure with a certain DRM scheme for about a few hours, a couple of days max depending on the game type. While piracy should be condoned on from quite a few points of view, hackers and crackers make it possible to enjoy games like many people want them to. Without restrictions and offline. Serial numbers? Keygens since the time fire was invented. Online only? The new Sim City game ring a bell. </p><p> </p><p>DRM was an idea that could and can be something great. As long as the main goals is to make it harder for people to use the software, only pirates will profit from this. I've got quite a few good examples of wanting to get a game to work as it's supposed to. Sometimes it's a problem with a modern OS, sometimes it's a problem with some kind of security measure on the executable, sometimes a problem with a disc. Sometimes I can't even get the game to work without getting a modified game install in the first place, even though I got the thing in physical format that was bought on launch. So yeah, there has been a large miseducation of DRM. It's got nothing to give in its current form, but it does take from the customer. Some companies make it less intrusive (Steam for example), but it was utter shit in the beginning too. Valve learned a lot from their mistakes. Also companies like GoG and Humble Bundle can sell games without DRM and make profit (+ support charity in the case of HB)?</p><p> </p><p>Everyone should have a possibility of voicing out their opinions, but trying to make people support DRM due to a large miseducation is laughable. The technologically illiterate could believe you, but I doubt anyone on this site is even close to that level.</p></blockquote><p></p>
[QUOTE="Qtis, post: 4688582, member: 246392"] A step forwards, two steps backwards. While the online only requirement was a bad pull from Microsoft, the other features were interesting, if not revolutionary in many ways. Now that they reverted their stance on the online gaming side, they basically trashed quite a few good options. I doubt many people would complain about the online requirement if it wasn't as strict as once a day. Once a week or once a month (Spotify for the latter, anyone?) would suffice to deter possible abuse and make gaming still possible in limited locations (places without constant internet access, such as summer cottages, military sites, even some homes). I support DRM entirely for the reasons that it's supposed to do. Protect the content from illegal sharing and access (mostly bootlegs). The means I don't support. I don't know how people of all fan followings have supported DRM. Many have had to deal with it, but rarely have I seen or heard someone saying "Good that we have this online check for this single player game, otherwise someone would rip me or take something away from me". Instead it's more likely to be "Oh no, not this thing again". Except it's mostly the people who legitly buy the games that suffer from the limitations of DRM. Thus I can see no reason for DRM from the consumer point of view. Want to play single player offline? No can do (C&C4) except with a modified game install that disables required online. Forgot your account password to service X that isn't used anymore due to the company going under? No gaming, unless you manage to get a cracked game executable. As for publisher/developer, yeah. The game will be secure with a certain DRM scheme for about a few hours, a couple of days max depending on the game type. While piracy should be condoned on from quite a few points of view, hackers and crackers make it possible to enjoy games like many people want them to. Without restrictions and offline. Serial numbers? Keygens since the time fire was invented. Online only? The new Sim City game ring a bell. DRM was an idea that could and can be something great. As long as the main goals is to make it harder for people to use the software, only pirates will profit from this. I've got quite a few good examples of wanting to get a game to work as it's supposed to. Sometimes it's a problem with a modern OS, sometimes it's a problem with some kind of security measure on the executable, sometimes a problem with a disc. Sometimes I can't even get the game to work without getting a modified game install in the first place, even though I got the thing in physical format that was bought on launch. So yeah, there has been a large miseducation of DRM. It's got nothing to give in its current form, but it does take from the customer. Some companies make it less intrusive (Steam for example), but it was utter shit in the beginning too. Valve learned a lot from their mistakes. Also companies like GoG and Humble Bundle can sell games without DRM and make profit (+ support charity in the case of HB)? Everyone should have a possibility of voicing out their opinions, but trying to make people support DRM due to a large miseducation is laughable. The technologically illiterate could believe you, but I doubt anyone on this site is even close to that level. [/QUOTE]
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