ROM Hack Monster Hunter Stories - FPS cap(30 & 60) and improved rendering codes

blizzardy

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A huge thanks to @mikewii7 for his video tutorial in the 4U/XX QoL thread(cannot link at the time of posting) for making this possible. The game apparently has a max fps of 200 which is the culprit for making it run very slow on Citra. 2D mode will also improve performance.

Update: October 22, 2022
Thanks to @mikewii7 for finding the filter codes in other MH games.
I have ported this code over to MHST and it fixes the gas mode blur in Citra, although it will make some backgrounds darker as a side effect. It appears the bloom during battle in ice levels is not removed with the code, don't know why.

These codes have been made for the EU version but might work on US.

Monster Hunter Stories EU/US?
Code:
[60 FPS cap]
60B9F410 00000000
B0B9F410 00000000
00000030 42700000
D2000000 00000000

For 30 FPS, change 427 to 41F

Code:
[Render Settings]
60B9F564 00000000
B0B9F564 00000000
00006B20 XXXXXXXX <- flags
D2000000 00000000

{Replace XXXXXXXX with premade flags template:
089F036A = FSAA_2D::OFF
089F436A = FSAA_2D::OFF|NoAADisplay1::ON
088F036A = FSAA_2D::OFF|mDitherDisplay0::OFF
088F436A = FSAA_2D::OFF|mDitherDisplay0::OFF|NoAADisplay1::ON}

Code:
[Remove some filters (bloom, blur etc.]
0048A924 1A000268

Code:
[Alternative - Remove some filters (bloom, blur etc.]
0048A8F8 E12FFF1E

Thanks to @Deathmaw for helping with MHST JP v1.3.0

Code:
[60 FPS cap]
60BBA194 00000000
B0BBA194 00000000
00000030 42700000
D2000000 00000000

For 30 FPS, change 427 to 41F

Code:
[Render Settings]
60BBA2E4 00000000
B0BBA2E4 00000000
00006B20 XXXXXXXX <- flags
D2000000 00000000

{Replace XXXXXXXX with premade flags template:
089F036A = FSAA_2D::OFF
089F436A = FSAA_2D::OFF|NoAADisplay1::ON
088F036A = FSAA_2D::OFF|mDitherDisplay0::OFF
088F436A = FSAA_2D::OFF|mDitherDisplay0::OFF|NoAADisplay1::ON}

Code:
[Remove some filters (bloom, blur etc.]
00496178 1A00026A

Code:
[Alternative - Remove some filters (bloom, blur etc.]
0049614C E12FFF1E
 
Last edited by blizzardy,

Deathmaw

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cool, yet to try it, this for the latest EU version? I'd be curious to also see this for the latest JPN version.
 

blizzardy

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cool, yet to try it, this for the latest EU version? I'd be curious to also see this for the latest JPN version.

No, it's for 1.0

Did they ever release an update in the west? I went to the eShop just now and I didn't see any game updates at all and I haven't gotten any software notifications before launching the game either.

I don't have the JP version but if someone can provide an .elf file of the latest version(extract the game update and convert its code.bin to .elf) I can work it out probably. Though that would be a grey area.
 

Deathmaw

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No, it's for 1.0

Did they ever release an update in the west? I went to the eShop just now and I didn't see any game updates at all and I haven't gotten any software notifications before launching the game either.

Hmm, it has been awhile, I assumed the West got at least one Update since Japan got a few but I guess not, sorry for the confusion.
 

Kennosuke88

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A huge thanks to @mikewii7 for his video tutorial in the 4U/XX QoL thread(cannot link at the time of posting) for making this possible. The game apparently has a max fps of 200 which is the culprit for making it run very slow on Citra. 2D mode will also improve performance.

Update: October 22, 2022
Thanks to @mikewii7 for finding the filter codes in other MH games.
I have ported this code over to MHST and it fixes the gas mode blur in Citra, although it will make some backgrounds darker as a side effect. It appears the bloom during battle in ice levels is not removed with the code, don't know why.

These codes have been made for the EU version but might work on US.

Monster Hunter Stories EU/US?
Code:
[60 FPS cap]
60B9F410 00000000
B0B9F410 00000000
00000030 42700000
D2000000 00000000

For 30 FPS, change 427 to 41F

Code:
[Render Settings]
60B9F564 00000000
B0B9F564 00000000
00006B20 XXXXXXXX <- flags
D2000000 00000000

{Replace XXXXXXXX with premade flags template:
089F036A = FSAA_2D::OFF
089F436A = FSAA_2D::OFF|NoAADisplay1::ON
088F036A = FSAA_2D::OFF|mDitherDisplay0::OFF
088F436A = FSAA_2D::OFF|mDitherDisplay0::OFF|NoAADisplay1::ON}

Code:
[Remove some filters (bloom, blur etc.]
0048A924 1A000268

Code:
[Alternative - Remove some filters (bloom, blur etc.]
0048A8F8 E12FFF1E

Thanks to @Deathmaw for helping with MHST JP v1.3.0

Code:
[60 FPS cap]
60BBA194 00000000
B0BBA194 00000000
00000030 42700000
D2000000 00000000

For 30 FPS, change 427 to 41F

Code:
[Render Settings]
60BBA2E4 00000000
B0BBA2E4 00000000
00006B20 XXXXXXXX <- flags
D2000000 00000000

{Replace XXXXXXXX with premade flags template:
089F036A = FSAA_2D::OFF
089F436A = FSAA_2D::OFF|NoAADisplay1::ON
088F036A = FSAA_2D::OFF|mDitherDisplay0::OFF
088F436A = FSAA_2D::OFF|mDitherDisplay0::OFF|NoAADisplay1::ON}

Code:
[Remove some filters (bloom, blur etc.]
00496178 1A00026A

Code:
[Alternative - Remove some filters (bloom, blur etc.]
0049614C E12FFF1E
Hi so the blur is fixed for talking to people now & in battle but head to heads make my character look like a see through ghost. Any fixes for that too?
 

vmacSauce2000Eevee

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Does the render setting code fix blurry issue?
Here [Disable Stereoscopic 3D]

60B9F564 00000000
B0B9F564 00000000
00006B20 089F036A
D2000000 00000000
make sure to turn off the 3d aswell :)
Post automatically merged:

Does the render setting code fix blurry issue?
Here [Disable Stereoscopic 3D]

60B9F564 00000000
B0B9F564 00000000
00006B20 089F036A
D2000000 00000000
make sure to turn off the 3d aswell :)
Post automatically merged:

I have some US codes if you want them just ask
 

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