I have a question... how do we extract the romsfs? I went to hactool and it kept on spaming no prod.key even though I havrethe keys.dat.
I need this to follow the earlier post on how to copy the english files directly over the japanese files.
Wouldn’t THIS work? https://gbatemp.net/threads/pysdk-nintendo-switch-sdk-automator-make-nsps.516237/It's all ready from about four days. These last few days, we ran some tests to try to fix some issues and we tried to find a more user friendly solution to apply the patch (to not only to translate the game to english, but also to the other languages). The root cause of the delay is that there isn't a legal public way to rebuild a nsp (writing a tool to do that would take a long time).
However i think we could release the patcher in the next few days, so i ask you to have a little bit of patience.
There are only japanese voices.Are you planning on allowing mix-matching translations? i.e. english text + japanese voice
If everything is translated wonder why they have to delay the game to end of October
It's not possible to patch directly the nsp for several reasons, but anyway, there won't be any complication for the average using our patcher (except for the nsp building, we won't give any instruction on how to do that until there is a legal public nsp rebuilder).Make a .ips patch is not a suitable way?
Obviously adding some infos about how to convert XCI to NSP
Inviato dal mio Mi Note 3 utilizzando Tapatalk
Did we get any closer to the tut? i literally cant think about anything else
yea, will take a look into that@xXDungeon_CrawlerXx If you have time, can you take a look at Street Fighter 30th Anniversary and see if the roms in the game are replaceable please? I believe the Jap version of SFA2 is supposed to be superior.
4. Rebuild the nsp (you'll have to find a way to do that by yourself).Thank you so much for the Tutorial which tool did you use to rebuild the nsp?
yea, will take a look into that
Street Fighter Zero 2 Alpha is an upgrade to the above game. Nothing drastic. The game now has dramatic battles reinstated (2 on 1 fights)
The use of Zero Counters now seem to require 1 and 1/2 super meters to pull off, rather than the standard 1.
The 3 extra characters from Alpha 2 are in Zero 2 Alpha, along with some other Classic versions of SF2 characters (the Classic versions don't have a Super Meter and fight more like their SF2 incarnations e.g. Vega's Charge A then F + P performs his Psycho Crusher in Classic Mode whils his regular form is a fireball). Also, instead of having to input codes to access the extra characters, you simply press start on that character's portrait to cycle through the different versions.
Also, some characters have new movesand have been tweaked slightly. For example Ryu's Fierce Hadouken doesn't set fire and knock down opponents at close range, but he has his proper Shakunetsu Hadouken instead (HCT + P - his red fireball). Also Guy has a new Level 3 Super Combo that is similar to Gouki's Shun-Goku-Satsu. This move was also in Street Fighter Zero 3.