Hacking New Theme for EZ-Flash Omega!

Rocky5

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If you don't want to see the system and backup folder while browsing through your games on your omega, just hide them. put your sd in your computer, highlight the elements you do not want to see, right click, then properties and check the box for hidden and your done... clean menu on the omega!
Oh that works didn’t know it could used attributes.
 
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reexe

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My clock runs like 20 minutes behind every day, and have done so since I bought it over a year ago.
I have also found others with the same problem online.
Any chance we could build a clock function for speeding/slowing the time so we can adjust it ourselves?
 

Rocky5

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Been tinkering with the source and improving the overlay menus.

Pain in the arse that the images need to be converted to hex :/ but just more time consuming I guess to make a skin.

I have also updated a few other strings here and there.
 

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Sterophonick

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Been tinkering with the source and improving the overlay menus.

Pain in the arse that the images need to be converted to hex :/ but just more time consuming I guess to make a skin.

I have also updated a few other strings here and there.

I might consider some of those changes. Thanks for the feedback.
 
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Rocky5

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Been cleaning up some stuff and organizing the theme files so we can build them easily.

Now its one run of a bat file and the skins build and all entries required updated so you can build the source easily.

Will do a patch file again when done tinkering. This should make doing skins a lot simpler for people to do.
 
Last edited by Rocky5,

Rocky5

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Here is the patch file.

Will build a skin ready for compiling in one click of a .bat.

Well you need Grit to build the images to .C (.h) files.
 

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nuvandibe

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Gets stuck on "Generating Emulator..." when running .mid files. Example I'm trying is "Legend of Zelda, The: The Wind Waker" / "Overworld Theme (2)" over on vgmusic.com. Kernel is installed, SYSTEM folder is set up (as far as I can tell)

Edit: Same with NSF files

Edit 2: GBA, GB, and GBC files work fine. MID NSF and TXT files do not. Running SD:\SYSTEM\PLUG\txt.bin directly works.
 
Last edited by nuvandibe,

Shadow#1

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Gets stuck on "Generating Emulator..." when running .mid files. Example I'm trying is "Legend of Zelda, The: The Wind Waker" / "Overworld Theme (2)" over on vgmusic.com. Kernel is installed, SYSTEM folder is set up (as far as I can tell)

Edit: Same with NSF files
Um why u trying to run midi files?
 

nuvandibe

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Registered file types:
//Game ROMs
.gba - GBA ROM
.bin - GBA ROM
.mb - GBA Multiboot ROM
.agb - GBA ROM
.col - ColecoVision ROM (Requires Cologne)
.gb - Game Boy ROM (Goomba Color)
.gbc - Game Boy Color ROM (Goomba Color)
.gg - Game Gear ROM (SMSAdvance)
.rom - MSX Cartridge ROM (MSXAdvance)
.ngp - Neo Geo Pocket ROM (NGPAdvance)
.ngc - Neo Geo Pocket ROM (NGPAdvance)
.ngpc - Neo Geo Pocket Color ROM (NGPAdvance)
.nes - NES ROM File (PocketNES)
.pce - PC-Engine ROM File (PCEAdvance)
.sms - Sega Master System ROM File (SMSAdvance)
.sg - Sega SG-1000 ROM File (SMSAdvance)
.sv - Watara Supervision ROM File (Wasabi)
.ws - WonderSwan ROM File (SwanAdvance)
.wsc - WonderSwan Color ROM File (SwanAdvance)
.z80 - 48k ZX-Spectrum Z80 ROM (ZXAdvance)
.c8 - Chip-8 ROM (Chip8Adv (My First Emulator! :D))
.arc - 4kb Emerson Arcadia 2001 ROM File

//Media
.jpg - JPEG Image
.jpeg - JPEG Image
.mod - ProTracker Module file
.bmp - Bitmap Image
.pcx - ZSoft Paintbrush PCX image
.mid - MIDI sequence
.nsf - NES Music file (Nintendo Sound File)

.vgm - SMS/GG music file
.vga - aPlib Compressed SMS/GG music file
.vgl - LZ77 Compressed SMS/GG music file
.txt - Text Document
.wav - Wave Sound (formatted in GSM 6.10)
.k3m - Krawall Advance Sound
.sb - MaxMod sound bank
.lz - LZ77 Compressed Image
.raw - Uncompressed Mode 3 Bitmap
.ap - aPlib compressed Mode 3 Bitmap
.bgf - BoyScout module
.mda - Sharp X68000 Music
.cwz - CWZ Music (IDK what exactly it is, but it was included with PogoShell 1.2)
 

Emile6000

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Same here, i get stuck on "Generating emulator" with SMS GG ZX etc..

Update : I've downgraded to 3.32 and it works now.
 
Last edited by Emile6000,

Sterophonick

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Gets stuck on "Generating Emulator..." when running .mid files. Example I'm trying is "Legend of Zelda, The: The Wind Waker" / "Overworld Theme (2)" over on vgmusic.com. Kernel is installed, SYSTEM folder is set up (as far as I can tell)

Edit: Same with NSF files

Edit 2: GBA, GB, and GBC files work fine. MID NSF and TXT files do not. Running SD:\SYSTEM\PLUG\txt.bin directly works.

Same here, i get stuck on "Generating emulator" with SMS GG ZX etc..

Update : I've downgraded to 3.32 and it works now.

Sometimes this happens because of bad sectors with your SD card. Make sure you either turn off the backup feature or run a chkdsk on your card.
 

nuvandibe

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Sometimes this happens because of bad sectors with your SD card. Make sure you either turn off the backup feature or run a chkdsk on your card.
Ran CHKDSK and everything, the card's fine. Like Emile6000, I rolled back to 3.32, and now everything requiring a \SYSTEM\PLUG\ binary works.
 

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