idk man...i have seen pics of the 3ds, it has a intensely akward design, it is way too cluttered with extraneous buttons and directional padding, etc... the two screens do not match in resolution and size, limiting developmental potential. things like that should be uniform, i cannot count the number of ds games that switched screens on the fly as the game progressed, having two dissimilar screens functionally limits the bottom screen to just being a bottom screen HUD in every single game...